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While playtesting Grubs we get System.Exception errors from libpolygon semi-frequently.
2024/06/02 11:26:56.6582[GameMenu] Exception of type 'System.Exception' was thrown.System.Exception: Exception of type 'System.Exception' was thrown.
at Sandbox.Polygons.PolygonMeshBuilder.FindAboveSweepEdge(Edge& edge) in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 191
at Sandbox.Polygons.PolygonMeshBuilder.Fill_SplitIntoMonotonicPolygons() in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 275
at Sandbox.Polygons.PolygonMeshBuilder.Fill() in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 17
at Sandbox.Sdf.Sdf2DMeshWriter.WriteRenderMesh(Sdf2DLayer layer) in 2D/Sdf2DMeshWriter.cs:line 557
at Sandbox.Sdf.Sdf2DMeshWriter.Write(Sdf2DArrayData data, Sdf2DLayer layer, Boolean renderMesh, Boolean collisionMesh) in 2D/Sdf2DMeshWriter.cs:line 439
at Sandbox.Sdf.Sdf2DArray.WriteTo(Sdf2DMeshWriter writer, Sdf2DLayer layer, Boolean renderMesh, Boolean collisionMesh) in 2D/Sdf2DArray.cs:line 161
at Sandbox.Sdf.Sdf2DChunk.OnUpdateMeshAsync() in 2D/Sdf2DChunk.cs:line 67
Usually it's related to FindAboveSweepEdge.
The text was updated successfully, but these errors were encountered:
While playtesting Grubs we get System.Exception errors from libpolygon semi-frequently.
Usually it's related to FindAboveSweepEdge.
The text was updated successfully, but these errors were encountered: