Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

System exceptions on terrain destruction #375

Closed
cs716 opened this issue Jun 2, 2024 · 1 comment
Closed

System exceptions on terrain destruction #375

cs716 opened this issue Jun 2, 2024 · 1 comment
Labels
bug Something is not working as intended

Comments

@cs716
Copy link
Member

cs716 commented Jun 2, 2024

   at Sandbox.Polygons.PolygonMeshBuilder.FindAboveSweepEdge(Edge& edge) in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 191
   at Sandbox.Polygons.PolygonMeshBuilder.Fill_SplitIntoMonotonicPolygons() in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 275
   at Sandbox.Polygons.PolygonMeshBuilder.Fill() in facepunch.libpolygon/PolygonMeshBuilder.Fill.cs:line 17
   at Sandbox.Sdf.Sdf2DMeshWriter.WriteRenderMesh(Sdf2DLayer layer) in 2D/Sdf2DMeshWriter.cs:line 557
   at Sandbox.Sdf.Sdf2DMeshWriter.Write(Sdf2DArrayData data, Sdf2DLayer layer, Boolean renderMesh, Boolean collisionMesh) in 2D/Sdf2DMeshWriter.cs:line 439
   at Sandbox.Sdf.Sdf2DArray.WriteTo(Sdf2DMeshWriter writer, Sdf2DLayer layer, Boolean renderMesh, Boolean collisionMesh) in 2D/Sdf2DArray.cs:line 161
   at Sandbox.Sdf.Sdf2DChunk.OnUpdateMeshAsync() in 2D/Sdf2DChunk.cs:line 67```
@cs716 cs716 added the bug Something is not working as intended label Jun 2, 2024
@trundlr
Copy link
Member

trundlr commented Jun 3, 2024

@trundlr trundlr closed this as completed Jun 3, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something is not working as intended
Projects
None yet
Development

No branches or pull requests

2 participants