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lego-light-SMUX-test2.c
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#pragma config(Sensor, S1, HTSMUX, sensorI2CCustom)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
/*
* $Id: lego-light-SMUX-test2.c 133 2013-03-10 15:15:38Z xander $
*/
/**
* lego-light.h provides an API for the Lego Light Sensor. This program
* demonstrates how to use that API to calibrate the sensor connected to a SMUX.
*
* Changelog:
* - 0.1: Initial release
* - 0.2: More comments
*
* License: You may use this code as you wish, provided you give credit where it's due.
*
* THIS CODE WILL ONLY WORK WITH ROBOTC VERSION 3.59 AND HIGHER.
* Xander Soldaat (xander_at_botbench.com)
* 25 November 2009
* version 0.2
*/
#include "drivers/hitechnic-sensormux.h"
#include "drivers/lego-light.h"
// The sensor is connected to the first port
// of the SMUX which is connected to the NXT port S1.
// To access that sensor, we must use msensor_S1_1. If the sensor
// were connected to 3rd port of the SMUX connected to the NXT port S4,
// we would use msensor_S4_3
// Give the sensor a nice easy to use name
const tMUXSensor LEGOLS = msensor_S1_4;
task main () {
int raw = 0;
int nrm = 0;
// Get control over the buttons
nNxtButtonTask = -2;
// Turn the light on
LSsetActive(LEGOLS);
eraseDisplay();
nxtDisplayTextLine(0, "Light Sensor Cal.");
nxtDisplayTextLine(2, "Left: set black");
nxtDisplayTextLine(3, "Right: set white");
nxtDisplayTextLine(7, "Grey: exit");
while (true) {
switch(nNxtButtonPressed) {
// if the left button is pressed calibrate the black value for the sensor
case kLeftButton:
LScalLow(LEGOLS);
PlaySound(soundBeepBeep);
while(bSoundActive) EndTimeSlice();
break;
// if the left button is pressed calibrate the white value for the sensor
case kRightButton:
LScalHigh(LEGOLS);
PlaySound(soundBeepBeep);
while(bSoundActive) EndTimeSlice();
break;
}
nxtDisplayClearTextLine(5);
nxtDisplayClearTextLine(6);
// Read the raw value of the sensor
raw = LSvalRaw(LEGOLS);
// Read the normalised value of the sensor
nrm = LSvalNorm(LEGOLS);
// Display the raw and normalised values
nxtDisplayTextLine(5, "R: %4d N: %4d", raw, nrm);
// Display the values for black and white
nxtDisplayTextLine(6, "B: %4d W: %4d", lslow[LEGOLS], lshigh[LEGOLS]);
wait1Msec(50);
}
}
/*
* $Id: lego-light-SMUX-test2.c 133 2013-03-10 15:15:38Z xander $
*/