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Changed pronouns to be more neutral
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cyanpone authored and FPtje committed Jul 21, 2023
1 parent 3af3ade commit 3d786d4
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Showing 6 changed files with 11 additions and 11 deletions.
6 changes: 3 additions & 3 deletions gamemode/config/jobrelated.lua
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,8 @@ TEAM_MOB = DarkRP.createJob("Mob boss", {
color = Color(25, 25, 25, 255),
model = "models/player/gman_high.mdl",
description = [[The Mob boss is the boss of the criminals in the city.
With his power he coordinates the gangsters and forms an efficient crime organization.
He has the ability to break into houses by using a lockpick.
With their power they coordinate the gangsters and form an efficient crime organization.
They have the ability to break into houses by using a lockpick.
The Mob boss posesses the ability to unarrest you.]],
weapons = {"lockpick", "unarrest_stick"},
command = "mobboss",
Expand Down Expand Up @@ -145,7 +145,7 @@ TEAM_CHIEF = DarkRP.createJob("Civil Protection Chief", {
Coordinate the police force to enforce law in the city.
Hit a player with arrest baton to put them in jail.
Bash a player with a stunstick and they may learn to obey the law.
The Battering Ram can break down the door of a criminal, with a warrant for his/her arrest.
The Battering Ram can break down the door of a criminal, with a warrant for their arrest.
Type /wanted <name> to alert the public to the presence of a criminal.
Type /jailpos to set the Jail Position]],
weapons = {"arrest_stick", "unarrest_stick", "weapon_deagle2", "stunstick", "door_ram", "weaponchecker"},
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2 changes: 1 addition & 1 deletion gamemode/modules/base/sv_gamemode_functions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -568,7 +568,7 @@ function GM:PlayerDeath(ply, weapon, killer)
local WeaponName = IsValid(weapon) and ((weapon:IsPlayer() and weapon:GetActiveWeapon():IsValid() and weapon:GetActiveWeapon():GetClass()) or weapon:GetClass()) or "unknown"

if killer == ply then
KillerName = "Himself"
KillerName = "Themself"
WeaponName = "suicide trick"
end

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2 changes: 1 addition & 1 deletion gamemode/modules/fadmin/fadmin/logging/sv_init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ end

hook.Add("PlayerGiveSWEP", "FAdmin_Log", function(ply, class)
if not IsValid(ply) or not ply:IsPlayer() then return end
FAdmin.Log(ply:Nick() .. " (" .. ply:SteamID() .. ") Gave himself a " .. (class or "Unknown"))
FAdmin.Log(ply:Nick() .. " (" .. ply:SteamID() .. ") Gave themself a " .. (class or "Unknown"))
end)

hook.Add("PlayerSpawnedSENT", "FAdmin_Log", function(ply, ent)
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Expand Up @@ -228,7 +228,7 @@ FAdmin.StartHooks["CL_KickBan"] = function()
InnerPanel:SetPaintBackground(false)

local Text = vgui.Create("DLabel", InnerPanel)
Text:SetText(NICK .. " knows he is getting kicked\nTake all your time entering the reason, he can't do anything anymore")
Text:SetText(NICK .. " knows they are getting kicked\nTake all your time entering the reason, they can't do anything anymore")
Text:SizeToContents()
Text:SetContentAlignment(5)
Text:SetTextColor(color_white)
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

FAdmin.PlayerActions.RagdollTypes = {
[1] = "Normal",
[2] = "Kick him in the nuts",
[2] = "Kick them in the nuts",
[3] = "Hang",
[4] = "Unragdoll"
}
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8 changes: 4 additions & 4 deletions gamemode/modules/language/sh_english.lua
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Expand Up @@ -325,7 +325,7 @@ local my_language = {
must_be_x = "You must be a %s in order to be able to %s.",
agenda = "agenda",
agenda_updated = "The agenda has been updated",
job_set = "%s has set his/her job to '%s'",
job_set = "%s has set their job to '%s'",
demote_vote = "demote",
demoted = "%s has been demoted",
demoted_not = "%s has not been demoted",
Expand Down Expand Up @@ -410,7 +410,7 @@ local my_language = {
lottery_entered = "You entered the lottery for %s",
lottery_not_entered = "%s did not enter the lottery",
lottery_noone_entered = "No-one has entered the lottery",
lottery_won = "%s has won the lottery! He has won %s",
lottery_won = "%s has won the lottery! They have won %s",
lottery = "lottery",
lottery_please_specify_an_entry_cost = "Please specify an entry cost (%s-%s)",
too_few_players_for_lottery = "There are too few players to start a lottery. There need to be at least %d players",
Expand Down Expand Up @@ -451,8 +451,8 @@ local my_language = {
hitmenu_request = "Request",
player_not_hitman = "This player is not a hitman!",
distance_too_big = "Distance too big.",
hitman_no_suicide = "The hitman won't kill himself.",
hitman_no_self_order = "A hitman cannot order a hit for himself.",
hitman_no_suicide = "The hitman won't kill themself.",
hitman_no_self_order = "A hitman cannot order a hit for themself.",
hitman_already_has_hit = "The hitman already has a hit ongoing.",
price_too_low = "Price too low!",
hit_target_recently_killed_by_hit = "The target was recently killed by a hit,",
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