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This repository has been archived by the owner on Jun 18, 2024. It is now read-only.

Releases: FLHDE/FLPatch

v0.4.1

16 Apr 14:23
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Fixed a bug that caused the plugin to handle patches without a specified module incorrectly

v0.4

01 Feb 20:50
3f35187
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Added support for content.dll patches and added a debug option

The debug option logs information about the entire patching process. To enable this behavior, add the following to patches.ini:

[Options]
debug = true

When Freelancer.exe is launched with the debug option enabled, the logging will be shown in FLSpew.txt. With FLServer.exe on the other hand, the logging can be viewed in the console (View -> Console). To disable the debug logging, either change debug to false or remove the added snippet.

v0.3

28 Jan 20:52
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Added support for re-calling internal set-value functions, allowing patches to work that would otherwise occur too late

The following offsets can now be patched dynamically:

  • Freelancer.exe, 1C8910: Single (float32) 20000 -> 40000. Increases the poly flipping distance, which allows jumpholes and other effects to be seen from further away.
  • Freelancer.exe, 1628F4: Hexadecimal 48 -> 50. Filter out incompatible builds on server list by default.
  • Common.dll, 13F48C: Single (float32) 10000 -> 50000. Increases the maximum docking initiation distance.

If you find more offsets that cannot be patched out of the box, please raise an issue.

v0.2

14 Dec 22:35
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Added support for server.dll and FLServer.exe patches

v0.1

12 Dec 22:13
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Initial release