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Reduce Seraphim Destroyer underwater speed 5 -> 4.5 #6588

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@lL1l1 lL1l1 commented Dec 18, 2024

Description of the proposed changes

The Seraphim destroyer is currently too powerful due to its micro potential, but nerfing its main stats like range or damage would make it weaker than it already is when not micro'd, which would be unfun at lower levels. Considering this, reducing the underwater speed allows counterplay potential without heavily affecting lower level gameplay: Aeon and Cybran destroyers can catch Seraphim destroyers that overcommitted, and all destroyers (particularly UEF) can flee from submerged Seraphim destroyers and get out of torpedo range.

Testing done on the proposed changes

The submerged destroyer is slightly slower than unsubmerged destroyers.

Checklist

  • Changes are annotated, including comments where useful
  • Changes are documented in the changelog for the next game version

@lL1l1 lL1l1 added the area: balance idea related to suggestions for unit balance label Dec 18, 2024
@lL1l1 lL1l1 added this to the Development I of 2025 milestone Dec 18, 2024
@lL1l1 lL1l1 marked this pull request as ready for review December 18, 2024 04:52
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