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WorldviewCommandModeTableStreamline #6585
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bd94d9a
allow alt attack move option to work properly
clyfordv fc28fa3
update all commandModeInstances to use local table
clyfordv a423f8e
update commandModeTable when command mode changes, not when it's retr…
clyfordv 6403cbd
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clyfordv 14f0cd2
Merge branch 'develop' into WorldviewCommandModeTableStreamline
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Original file line number | Diff line number | Diff line change |
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(#6585) Minor streamlining to GetCommandModeCalls in controls/worldview.lua, and allow alt attack move pref to work properly. |
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Feels wrong to stuff data into the commad mode data that is UI related. Imagine if this is a script command with a reticle and we pass unserializable userdata inside a table: the game would immediately crash (as I discovered when annotating script tasks, and I doubt that LuaParams gets passed with any other orders, as it is logically not necessary).
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I think that line can just be taken out; originally I had the idea that the command mode table was a good vehicle for different UI elements to get access to the reticle (or anything) but it doesn't apply in this case.
(believe I said this before)