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Move chrono dampener to sensors/fire rate slot #6571

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@lL1l1 lL1l1 commented Dec 2, 2024

Issue

Chrono dampener is currently weak and very rarely used due to requiring getting in close range with the enemy army, but not having the survivability to do so.

Description of the proposed changes

  • The upgrade is moved to the right arm competing with sensors and fire rate.

    • Sensors can be useful against stealthed armies, especially Cybran.
    • Fire rate is useful against ACUs, as it can provide a large amount of additional DPS against them because they are resistant to overcharge.
    • Placing it on the left arm competing with tech/range would require many buffs that make the upgrade very expensive or very powerful at a specific timing. The current system with range scaling power provides a smoother power scaling. Moving it to the left arm would also put the ACU into a boring 100% combat support role with the upgrade, since it would not have any range to kill units, and this is a bit antithetical to how every other ACU operates.
  • The HP buff is removed as the shield upgrade is already considered strong by itself.

In theory this allows a late T2 stage push into enemy armies with a chrono ACU, as that is when the upgrade is affordable and units are not overwhelmingly powerful.

Testing done on the proposed changes

No errors in the log when making Chrono.

  • Bricks can stay in stealth while shooting at the ACU and receive short stuns due to their long range. They can keep up with a retreating ACU easily.
  • Percivals keep up with the ACU and don't lose much DPS to the short stuns due to their long reload.
  • Harbingers keep up with the ACU easily and have a long enough range.
  • Othuums have difficulty getting into range of the ACU with their bolters, but at least can keep up.
  • Ilshavoh cannot keep up with a retreating ACU with advanced range upgrade. Maybe one or two will get 8 shots off per Chrono pulse. Overcharge will be very strong vs Ilshavoh in the first place, so maybe this is not terrible.

Clearly it will be quite strong with advanced range at T2 stage.

Checklist

  • Changes are annotated, including comments where useful
  • Changes are documented in the changelog for the next game version

@lL1l1 lL1l1 added area: balance related to units balance area: balance idea related to suggestions for unit balance labels Dec 2, 2024
@Rhaelya Rhaelya marked this pull request as ready for review December 2, 2024 15:30
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