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@@ -357,7 +357,7 @@ public static void PlayGunSound(Vector3 position, ItemType firearmType, byte max | |
/// Spawns a Mice inside the <see cref="RoomType.EzShelter"/>. | ||
/// </summary> | ||
/// <param name="mice">Amount of mice you want to spawn</param> | ||
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
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Check failure on line 359 in Exiled.API/Features/Map.cs GitHub Actions / build
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public static void PlaceMice(byte mice = 1) | ||
public static void SpawnMice(byte mice = 1) | ||
{ | ||
SqueakSpawner squeakSpawner = UnityEngine.Object.FindObjectOfType<SqueakSpawner>(); | ||
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