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Celeste Classic 2

Made in 3 days for Celeste's 3rd anniversary. A sequel to Celeste Classic.

Files

  • celeste2.p8: The final cartridge that gets published
  • core.p8: Used for adding content (gfx/sfx) and prototyping gameplay.
  • 1.p8,2.p8,N: Individual levels
  • _packer.p8: Takes all the individual levels, compresses them, and places them in celeste2
  • _updater.p8: Takes the gfx/sfx from core and places them into celeste2 and each level cartridge
  • sfx.txt: Sound FX information

After modifying a level and running the _packer, you must update the respective level offsets in gamestate.lua for it to load from the main cartridge correctly. This could be automated but we ran out of time!

Credits