A Minecraft clone made in C++ and OpenGL
To run the game, download the ScuffedMinecraft zip file from the latest release, unzip the file, and run ScuffedMinecraft.exe. The assets folder must be in the same place as the exe file.
Import the project in Visual Studio 17 or higher and build it.
In the project root directory: Create CMake files:
mkdir -p build
cd build
cmake ../ScuffedMinecraft
After that you can build the project using:
cmake --build ./build
Run the build command in the project root directory.
The final executable can be found at (project root)/ScuffedMinecraft/bin
If you're running from a command line, make sure to run the executable in the same directory as it is located to ensure all resources are loaded properly.