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Test build v24.06.18.0 (Windows only)

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@Eukaryot Eukaryot released this 18 Jun 08:14
· 255 commits to main since this release

Bug fixes

  • Fix for emulated S3A versions of mini-boss music and Knuckles theme
  • Fixed a bug that could lead to incorrect sprite rendering in mods
  • Fixed that pressing Numpad-9 leads to a broken rewind and game freeze if dev mode is disabled
  • Fix for the lever palette in first MHZ 2 cutscene
  • Using proper animation for Tails carrying Sonic when exhausted underwater
  • Fixed a regression that made one squirrel from each FBZ capsule look broken
  • Fix for visible palette change in level tiles after Knuckles' LBZ 1 boss
  • Corrected render priority for the Egg Mobile after SOZ 2 boss fight
  • Fix for first Sonic outro win pose sprite position and rotation
  • Fixed that ground did not fade to white after finishing a stage in Blue Sphere game mode
  • More precise ground collision check for spilled rings

Modding

  • Act Select is now implemented in scripts and thus fully moddable
  • Added "makeCallable" function to get a u32 address for script functions to be used in calls
  • Added "System.removePersistentData"
  • Added alternative script function variants of "SpriteHandle:setRotation", "SpriteHandle:setScale", "SpriteHandle:setTintColor", "SpriteHandle:setAddedColor"
  • Added BlendMode constants to cpp_core_functions.lemon

Download for Windows: sonic3air_game.zip