Test build v24.06.18.0 (Windows only)
Pre-release
Pre-release
Eukaryot
released this
18 Jun 08:14
·
255 commits
to main
since this release
Bug fixes
- Fix for emulated S3A versions of mini-boss music and Knuckles theme
- Fixed a bug that could lead to incorrect sprite rendering in mods
- Fixed that pressing Numpad-9 leads to a broken rewind and game freeze if dev mode is disabled
- Fix for the lever palette in first MHZ 2 cutscene
- Using proper animation for Tails carrying Sonic when exhausted underwater
- Fixed a regression that made one squirrel from each FBZ capsule look broken
- Fix for visible palette change in level tiles after Knuckles' LBZ 1 boss
- Corrected render priority for the Egg Mobile after SOZ 2 boss fight
- Fix for first Sonic outro win pose sprite position and rotation
- Fixed that ground did not fade to white after finishing a stage in Blue Sphere game mode
- More precise ground collision check for spilled rings
Modding
- Act Select is now implemented in scripts and thus fully moddable
- Added "makeCallable" function to get a u32 address for script functions to be used in calls
- Added "System.removePersistentData"
- Added alternative script function variants of "SpriteHandle:setRotation", "SpriteHandle:setScale", "SpriteHandle:setTintColor", "SpriteHandle:setAddedColor"
- Added BlendMode constants to cpp_core_functions.lemon
Download for Windows: sonic3air_game.zip