Skip to content

EtherealEngine/three.js

This branch is 7 commits ahead of, 2899 commits behind mrdoob/three.js:dev.

Folders and files

NameName
Last commit message
Last commit date
Oct 23, 2023
Jan 17, 2025
Oct 27, 2023
Oct 25, 2023
Jan 17, 2025
Jan 5, 2023
Sep 26, 2023
Aug 30, 2023
Jan 17, 2025
Oct 26, 2023
Sep 20, 2023
Jun 4, 2019
Apr 21, 2023
Jan 11, 2018
Apr 14, 2023
Jan 1, 2023
Oct 23, 2023
Jun 8, 2023
Jan 14, 2022
Jan 17, 2025
Oct 27, 2023

Repository files navigation

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

About

JavaScript 3D Library.

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 55.2%
  • HTML 41.0%
  • Roff 3.4%
  • CSS 0.4%