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Stride

Join the chat at https://discord.gg/f6aerfE

All Contributors

Financial sponsors

Welcome to the Stride source code repository!

Stride is an open-source C# game engine for realistic rendering and an advanced editor (Game Studio) that allows you create and manage the content of your games or applications in a visual and intuitive way.

Stride Editor

The engine is highly modular and aims at giving game makers more flexibility in their development.

To learn more about Stride, visit stride3d.net.

License and governance

.NET Foundation

This project is supported by the .NET Foundation.

License

Stride is covered by the MIT License unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third party projects here. Contributors need to sign the following Contribution License Agreement.

Code of conduct

As a .NET Foundation project, Stride has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.

For more information see the .NET Foundation Code of Conduct.

Earn money by contributing

If you are a developer with solid experience in C#, rendering techniques, or game development, we want to hire you! We have allocated funds from supporters on OpenCollective and can pay for work on certain projects. More info about this here.

Documentation

Find explanations and information about Stride:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Latest Git with Large File Support selected in the setup on the components dialog.

  2. Visual Studio 2022 with the following workloads:

  • .NET desktop development with .NET Framework 4.7.2 targeting pack.

  • Desktop development with C++ with

    • Windows 10 SDK (10.0.18362.0) or newer version (should be enabled by default).
    • MSVC v143 - VS2022 C++ x64/x86 build tools (v14.30) or newer version (should be enabled by default).
    • C++/CLI support for v143 build tools (v14.30) or newer version (not enabled by default).
  1. FBX SDK 2019.0 VS2015

Build Stride

  1. Clone Stride: git clone https://github.com/Ethereal77/stride.git.
  2. Open Stride.sln in the build directory with Visual Studio 2022 and build Stride.GameStudio (it should be the default startup project).

Build Stride without Visual Studio

  1. Install Visual Studio Build Tools with the same prerequisites listed above.
  2. Add MSBuild's directory to your system's PATH (ex: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin).
  3. Clone Stride: git clone https://github.com/Ethereal77/stride.git
  4. Navigate to build directory with the command prompt, input msbuild /t:Restore Stride.sln then compile.bat.

If building failed:

  • If you skipped one of the Prerequisites thinking that you already have the latest version, update to the latest anyway just to be sure.
  • Visual Studio might have issues properly building if a previous version is present alongside VS 2022. If you want to keep those version make sure that they are up to date and that you are building Stride through VS 2022.
  • Your system's PATH should not contain older versions of MSBuild (ex: ...\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin should be removed).
  • Some changes might require a system reboot, try that if you haven't yet.
  • Make sure that Git, Git LFS and Visual Studio can access the Internet.
  • Close Visual Studio, clear the NuGet cache (in your command prompt dotnet nuget locals all --clear), delete the hidden .vs folder inside \build, delete the files inside bin\packages, kill any MSBuild and other Visual Studio (devenv.exe) processes, build the whole solution, then build and run Stride.GameStudio.

Do note that test solutions might fail but it should not prevent you from building Stride.GameStudio.

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Tests Windows Simple
Tests Windows D3D11

Contributors ✨

Thanks goes to these wonderful people (emoji key):


xen2

πŸ’»

Eideren

πŸ’»

Jorn Theunissen

πŸ“–

Tebjan Halm

πŸ’»

Elias Holzer

πŸ’»

Johan Gustafsson

πŸ’»

Youness KAFIA

πŸ’»

Marian Dziubiak

πŸ’»

AmbulantRex

πŸ’»

Basewq

πŸ’»

Jarmo

πŸ’»

Antonio Junaković

πŸ’»

Nicolas Musset

πŸ’»

Novaleaf

πŸ’»

salahchafai

🎨

Mehar

πŸ’»

Vaclav Elias

πŸ’»

EternalTamago

πŸ’»

WhyPenguins

πŸ’»

Aunnop Kattiyanet

πŸ’»

Anon

🎨

D3ZAX

πŸ’»

Phr00t

πŸ’»

sebl

πŸ’»

Artromskiy

πŸ’»

Jean-François Pustay

πŸ’»

Daniel Miller

πŸ’»

joreg

πŸ’»

James Rinker

πŸ’»

Tristan McPherson

πŸ’»

This project follows the all-contributors specification. Contributions of any kind welcome!

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  • C# 89.1%
  • Assembly 4.6%
  • C++ 4.0%
  • C 0.9%
  • HLSL 0.6%
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