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feat(forge): add back button to other UI
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danorris709 committed Oct 2, 2021
1 parent 93fb771 commit 211ccf8
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Showing 2 changed files with 18 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ public class BetterDexRewardsConfig extends AbstractYamlConfig {
Item.getIdFromItem(PixelmonItems.LtradeHolderLeft) + "",
1, (byte) 0, "&eBack",
Lists.newArrayList(),
0, 5, Collections.emptyMap()
4, 5, Collections.emptyMap()
);

private int messageDelaySeconds = 60;
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Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,23 @@ public static void open(EnvyPlayer<EntityPlayerMP> player) {
.build());
}

if (BetterDexRewards.getInstance().getConfig().getBackButton().isEnabled()) {
pane.set(
BetterDexRewards.getInstance().getConfig().getBackButton().getXPos(),
BetterDexRewards.getInstance().getConfig().getBackButton().getYPos(),
GuiFactory.displayableBuilder(ItemStack.class)
.itemStack(
UtilConfigItem.fromConfigItem(BetterDexRewards.getInstance().getConfig().getBackButton()))
.clickHandler((envyPlayer, clickType) -> {
((EntityPlayerMP) envyPlayer.getParent()).closeScreen();

UtilForgeConcurrency.runSync(() -> {
DexRewardsMainUI.open(player);
});
}).build()
);
}

DexRewardsAttribute attribute = player.getAttribute(BetterDexRewards.class);
double percentage = attribute.getPokeDexPercentage();

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