Changes in Version 1.30 (relative to 1.21)
User-Visible Changes
- New translations: Bosnian, Chinese, Japanese, Norwegian, and Slovene
- New game objects: forward floors, glass marble, st_inkwell, st_portal_glass, st_document, st_pebble
- 116 new main-pack levels (now a total of 1100 main-pack levels, plus 22 tutorials, 1119 sokoballs, 95 pentominoes, 268 dejavus, and 2 training levels; altogether 2606)
- window can be resized
- middle mouse key can be customized
Internal changes
- switched from SDL 1.2 to SDL 2.0
- several bug fixes
- support for additional tilesets
- use of tinygettext instead of gettext
List of shortcomings / known bugs
- Rescaling the application window introduces graphical artifacts: Better use fixed window sizes for now.
- Not all fullscreen modes are available yet, in particular no vertical screen modes. If you use a vertical screen, please use Enigma in windowed mode.
- On Windows 7, after playing or finishing a level, the mouse cursor is trapped inside Enigma's window (but not frozen). Enigma can still be operated and exited via the main menu or the game menu, though.