Engo v1.0.2
Before switching to GLFW 3.2
This version still uses GLFW 3.1!
Changes since v1.0.1
- WASM support added by using gopherwasm/js to bridge gopherjs and WASM
- Window is now exported in GLFW and SDL so people can make Vulkan based render systems.
- Render System now has sprite batch drawing. This significantly reduced the number of draw calls.