Releases: Elenterius/Biomancy
Releases · Elenterius/Biomancy
v1.0.0-beta.7
Beta 6 - Version 1.0 Pre-Release
Additions:
- added milk gel
- added nutrient slurry cow
- added failed cow
- added boomling projectile
- added oculus observer entity
- added hud element for guns
- added more advancements
Changes:
- updated item & block models
- reworked boomling stuff
- updated silky wool sheep model
- tweaked leech claw & guan dao
- reduced stomach drop chance to 10%
- tweaked entity loot tables
Fixes:
- fixed custom animals spawning wrong children
- fixed inability to attack mobs with large colliders
Beta 5 - Version 1.0 Pre-Release
- fixed recipe issues with decomposer
- changed recipes for rejuvenation mucus
- tweaked biomass item tag
- added rudimentary advancements
- added update.json
Hotfix for Beta 4
- fixed shift click crash in the Decomposer Inventory
- added missing crafting recipe for the Gland Block
Beta 4 - Version 1.0 Pre-Release
Changes:
- reworked decomposer crafting/recipes
- rebalanced biofuel production and reduced water consumption
- removed sugar recipes from Decomposer
- changed Digester to produce fluid as primary output
- removes primary item output (nutrient paste)
- digester recipe JSON structure is now different
- updated gui textures
- several internal changes related to fluids and inventories
- tweaked decomposer recipes for rejuvenating mucus
- removed decomposer recipe for mutagenic bile from raw chicken
- buffed byproduct chance for mutagenic bile from eggs
Additions:
- added Nutrient Slurry Fluid (liquid Biofuel)
- made all appropriate bio-machines capable of using fluid biofuel
- added Solidifier (Gland) Machine & related stuff (recipes, JEI, etc.)
- added nutrient paste & nutrient bar to digester recipes
- added honeycomb to good_biomass item tag
- added several flesh items to raw_meats item tag
- added chewer recipe to chew flesh block into 9 flesh lumps
- added food items from Create, Create food additions, Rats and Bloodcraft to biomass item tags
- made nutrients paste compostable
- made fleshy items digestible for the player
- made Digester placeable in any direction
- made digester able to insert fluids into the block it's attached to
- made digester able to extract water from wet sponge (sponge has to be next to the mouth and becomes dry afterwards)
Fixes:
- fixed missing block break overlay for decomposer
- fixed evolution poool gui opening on creation
- fixed inability to pick up boomlings created through mutagen serum
- fixed some minor bugs
3rd Pre-Release Version
Fixes:
- fixed fuel slot allowing non-fuel items to be inserted through item handler capability
- fixed machines starting to craft recipes before having enough fuel
- fixed item bag overlay not being centered
- fixed Crash with Optifine
- fixed inability to extract blood from yourself
- fixed Mutagen Serum causing wrong Potion Effect
- fixed reloading of Injection Device not returning glass vials
- fixed Injection device not consuming reagent when self-injecting
- fixed incompatibility with other mods using undecorated mixin invokers (mixin bug)
Additions:
- all machines (excluding the evolution pool) emit a redstone pulse (2 game ticks , strength 15) on successful crafting
- comparators will emit a signal strength of 15 while a machine is crafting
- added new Digester & Decomposer Model by Selea
- Cleansing Serum will insta-cure villager zombies
- Made it possible to drop meat items into an empty cauldron
Changes:
- rebalanced biofuel yet again
- temporarily removed vile melon stuff (Block, Crop, Seeds, Slices)
- temporarily removed mutated flesh block
- removed potion effect requirement for mutation
- removed enchantment from claw in creative menu
- updated textures and other assets
Second Pre-Release Version
Fixes:
- fixed item count desync in gulge gui
- fixed inability to craft biofuel producer (digester)
- added missing recipe
Balance Changes:
- rebalanced biofuel production
- rebalanced sugar recipes
First Pre-Release Version
v1.0.0-beta.1 update logo size