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More accurate battle animation shake #2136

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mateofio
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RPG_RT causes the shake effect to stay locked for 10 frames.

Fix: #2134

I still have some timing edge cases to work out.

Does anyone know exactly when in the main loop sequence the dynrpg onFrame() callback happens?

RPG_RT causes the shake effect to stay locked for 10 frames.
@Ghabry
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Ghabry commented Jun 9, 2020

Is there a reason for the close?

@mateofio mateofio reopened this Jun 9, 2020
@Ghabry Ghabry added the Awaiting Rebase Pull requests with conflicting files due to former merge label Sep 1, 2020
@fdelapena fdelapena added this to the 0.6.3 milestone Oct 23, 2020
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mateofio commented Jan 7, 2021

I'm closing this as it's badly out of date. We can revisit again later.

@mateofio mateofio closed this Jan 7, 2021
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More accurate battle animation shake
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