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Reduce Output::Error calls and invent new error "game error" #858
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UX
For issues affecting the user experience, such annoyances, counter-intuitive or ugly design
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Related: #432. |
carstene1ns
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May 26, 2016
This also degrades most image reader errors to warnings, because Player does not need to close if one image is unreadable.
carstene1ns
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May 30, 2016
This makes it also possible to degrades most image reader errors to warnings, because Player can go on if one image is not useable.
carstene1ns
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Jul 14, 2016
This makes it also possible to degrades most image reader errors to warnings, because Player can go on if one image is not useable.
carstene1ns
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Jul 24, 2016
This makes it also possible to degrades most image reader errors to warnings, because Player can go on if one image is not useable.
carstene1ns
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Aug 16, 2016
This makes it also possible to degrades most image reader errors to warnings, because Player can go on if one image is not useable.
Ghabry
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Aug 23, 2016
This makes it also possible to degrades most image reader errors to warnings, because Player can go on if one image is not useable.
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Labels
UX
For issues affecting the user experience, such annoyances, counter-intuitive or ugly design
We still have Output::Error calls that are recoverable, like invalid BMP/XYZ/PNG.
And because we have a game browser now maybe we should differentiate between Output::Critical for stuff like "SDL init failed" and Output::Error should just clean up nicely and return to the GameBrowser (or shutdown if not on the stack).
The only unrecoverable game caused error I'm seeing is "Invalid Map", the rest could be handle gracefully.
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