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Destined: Boss picture moves upwards when damaged #1741
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Whats the bug here? When I play this with RPG_RT and attack slimes, the big slime also moves up. |
did you see my note? "Load the save with RPG_RT (note: For some reason RPG_RT is RPG_RT2.exe because the normal one is EasyRPG :/)." |
I must have gotten this from a different place than you, because mine doesn't have Anyone have a proper download link for this game? It's name is hard to google. |
Oh didnt notice that the DL link is missing. added |
Ok so for this one, the So I guess there is something about these move picture commands where the position doesn't change in old versions of
Here are the show picture and initial move picture when the battle starts
That Player detects this game is rm2k >= 1.61, but I confirmed with hashes that It's using Don's RPG_RT.exe v 1.07. So we incorrectly detect the version of this game also. |
Confirmed with So in order to fix this, we need to:
From some preliminary tests, it appears that move picture in this version works on relative offsets. So if you do In old rm2k: The picture will move This needs verification. |
May also be worth to check #1126 (testcase, possible regressions). |
@fmatthew5876 |
are you sure this is Don Miguels RPG_RT? Don is a very old RPG_RT version that depends on harmony.dll, but this engine version doesn't use Harmony. EDIT: |
From
From my installed copy of Don's rm2k:
Just try opening the game in newer rm2k, say yes when it asks to upgrade RPG_RT, and then you'll see the bug happen. |
So this is a difference between older versions of rm2k. To test simply put a picture on the screen with "Scroll to map" checked. Then walk somewhere and talk to an event which moves the picture. In Don's rm2k, the picture will not move. In Value! or Steam, the picture will move to that position and then stay there fixed to the map. Destined was using |
MovePicture command doesn't change position of pictures with fixed_to_map chunk set. Used in Destined game See: EasyRPG#1741
#1969 adds support for the correct MovePicture behavior in Don's rm2k. Unfortunately we can't close this issue when that PR is merged because Player still incorrectly detects Destined as Steam rm2k and so the bug will still happen to our users playing this game normally. If you played Destined with |
MovePicture command doesn't change position of pictures with fixed_to_map chunk set. Used in Destined game See: EasyRPG#1741
MovePicture command doesn't change position of pictures with fixed_to_map chunk set. Used in Destined game See: EasyRPG#1741
MovePicture command doesn't change position of pictures with fixed_to_map chunk set. Used in Destined game See: EasyRPG#1741
MovePicture command doesn't change position of pictures with fixed_to_map chunk set. Used in Destined game See: EasyRPG#1741
@fmatthew5876
which I consider correct. |
If that's the case I guess we can consider this fixed? Unless we put some special one off hack for this one game that is packaged poorly, I'm not sure what else we can do here. |
Yes, I think we can close this. The game should be packaged correctly on rmarchiv instead. Our detection is useless, when the executable is renamed. One would need to add engine info to |
Name of the game:
Destined https://rmarchiv.tk/games/1922
Attach files (as a .zip archive or link them)
The official save that doesn't load in RPG_RT:
Save12.zip
Custom save by me obtained via "--start-map-id 193 TestPlay Window --start-party 2" that loads in RPG_RT:
Save14.zip
(Hero doesn't receive damage because it is Don and not Alex, not a bug)
Load the save with RPG_RT (note: For some reason RPG_RT is RPG_RT2.exe because the normal one is EasyRPG :/).
Describe the issue in detail and how to reproduce it:
Walk upwards, after the cutscene attack the small slimes by mashing DECISION, then the big slime shrinks and moves upwards.
Because the event code is only move picture (always at the same coordinate!) I assume this is a X/Y miscalculation of Move picture when combined with zoom changes.
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