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New Event Image + Changelog Update
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ValenceWubs1738 committed Feb 11, 2022
1 parent 64df8e0 commit e225bfd
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1 change: 1 addition & 0 deletions changelog.txt
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Expand Up @@ -38,6 +38,7 @@
✢ Fixed Changeling supply hub spawning in Crystal Empire.
✢ Added demolition gun tank module as a lategame upgrade to flamethrower.
✢ Sicameon focuses related to reducing militia reliance now bypass if you have gotten rid of it through army reforms.
✢ Added a new event image for Aquileia.
✢ Dehumanized some GFX.
✢ Miscellaneous bugfixes and improvements.
✢ Miscellaneous localisation fixes.
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4 changes: 2 additions & 2 deletions events/Aquileia Events.txt
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Expand Up @@ -6162,7 +6162,7 @@ country_event = { #In Vino Veritas
immediate = {log = "[GetDateText]: [Root.GetName]: event aquileia.125"}
title = aquileia.125.t
desc = aquileia.125.d
picture = GFX_event_medieval_castle_on_hill
picture = GFX_event_aquileian_toasts

trigger = {
has_country_flag = JER_is_monarchist
Expand All @@ -6180,7 +6180,7 @@ country_event = { #Republican Toasts
immediate = {log = "[GetDateText]: [Root.GetName]: event aquileia.126"}
title = aquileia.126.t
desc = aquileia.126.d
picture = GFX_event_medieval_castle_on_hill
picture = GFX_event_aquileian_toasts

is_triggered_only = yes

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Binary file added gfx/event_pictures/event_aquileian_toasts.dds
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4 changes: 4 additions & 0 deletions interface/eaw_eventpictures.gfx
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Expand Up @@ -1360,4 +1360,8 @@ spriteTypes = {
name = "GFX_event_griffenheim_night"
texturefile = "gfx/event_pictures/event_griffenheim_night.dds"
}
spriteType = {
name = "GFX_event_aquileian_toasts"
texturefile = "gfx/event_pictures/event_aquileian_toasts.dds"
}
}
2 changes: 1 addition & 1 deletion localisation/english/eaw_welcomescreen_l_english.yml
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Expand Up @@ -45,7 +45,7 @@
EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!"
#EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!"
#EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!"
EAW_WS_TAB_4_TXT:0 "\n\n+ Rewrote character related script, which should fix most of the common crashes.\n+ Added portrait for Sunny Flare in New Mareland.\n+ Added leader descriptions for Lunar New Mareland.\n+ Added a flavour event for Equestrian Republic.\n+ Added a gamerule for Chiazbeacle Pact forming.\n+ Various improvements to AI templates due to combat width changes in 1.11.\n+ AI of major countries now focuses more on building fighters and CAS.\n+ Reworked portraits for Duke Haygle in New Mareland and Ironclaw in Nova Griffonia.\n+ Nerfed Aquileian HEAT shell technology.\n+ If Gryphus defeats the communists in the civil war, it now gets an event to choose a path.\n+ Fixed Celestia national spirit remaining in New Mareland when it shouldn't.\n+ Fixed issue with Evening Dew not becoming leader in New Mareland.\n+ When Changelings cancel the Griffonian attache, they now get Synovial's panzer division.\n+ Fixed antiair production cost being slightly too low.\n+ Reduced production cost of supply hubs from 20000 to 14500\n+ Fixed broken news event image for Fall of Griffenheim.\n+ Fixed Daybreaker not being removed as field marshal.\n+ Fixed Aquileian division namelists not checking for government form correctly.\n+ Aquileian vassals now use Aquileia's division namelists.\n+ The RIV tag now defaults to RCT (River Republic).\n+ Fixed Grover VI national spirit not being removed for Angriver when he is crowned as King.\n+ Hopefully fixed Starry Night not getting the correct portrait in Hellquill.\n+ Increased production cost of transport planes to vanilla values.\n+ Made National Republican Army stronger to help the AI end the Griffonian Republic civil war faster.\n+ Fixed Oskar and Otto in Griffonian Republic not being separate characters.\n+ Fixed Brodfeld/Prywhen shared advisors not being available with harmony ideology.\n+ Fixed Brodfeld/Prywhen shared navy chiefs having separate admiral characters by merging them. This means Brodfeld now gets admirals after winning.\n+ Fixed state category check for a Manehattan decision.\n+ Added a number indicator to Aquileia's revolutionary support bar.\n+ Fixed bandit Longsword not getting generals from focus.\n+ Adjusted AI factors for Griffonian Republic military focuses so that the AI shouldn't avoid taking them.\n+ Fixed New Mareland's griffon bandit decision category using a vanilla image with humans.\n+ Fixed Francistria not getting its cores back after capitulating Tarrin.\n+ Fixed issues with Vittorio advisor in Francistria.\n+ Replaced armored engineers with flame MBTs.\n+ Player Lunar New Mareland can now choose their own path.\n+ Fixed Changeling supply hub spawning in Crystal Empire.\n+ ✢ Added demolition gun tank module as a lategame upgrade to flamethrower.\n+ Sicameon focuses related to reducing militia reliance now bypass if you have gotten rid of it through army reforms.\n+ Dehumanized some GFX.\n+ Miscellaneous bugfixes and improvements.\n+ Miscellaneous localisation fixes."
EAW_WS_TAB_4_TXT:0 "\n\n+ Rewrote character related script, which should fix most of the common crashes.\n+ Added portrait for Sunny Flare in New Mareland.\n+ Added leader descriptions for Lunar New Mareland.\n+ Added a flavour event for Equestrian Republic.\n+ Added a gamerule for Chiazbeacle Pact forming.\n+ Various improvements to AI templates due to combat width changes in 1.11.\n+ AI of major countries now focuses more on building fighters and CAS.\n+ Reworked portraits for Duke Haygle in New Mareland and Ironclaw in Nova Griffonia.\n+ Nerfed Aquileian HEAT shell technology.\n+ If Gryphus defeats the communists in the civil war, it now gets an event to choose a path.\n+ Fixed Celestia national spirit remaining in New Mareland when it shouldn't.\n+ Fixed issue with Evening Dew not becoming leader in New Mareland.\n+ When Changelings cancel the Griffonian attache, they now get Synovial's panzer division.\n+ Fixed antiair production cost being slightly too low.\n+ Reduced production cost of supply hubs from 20000 to 14500\n+ Fixed broken news event image for Fall of Griffenheim.\n+ Fixed Daybreaker not being removed as field marshal.\n+ Fixed Aquileian division namelists not checking for government form correctly.\n+ Aquileian vassals now use Aquileia's division namelists.\n+ The RIV tag now defaults to RCT (River Republic).\n+ Fixed Grover VI national spirit not being removed for Angriver when he is crowned as King.\n+ Hopefully fixed Starry Night not getting the correct portrait in Hellquill.\n+ Increased production cost of transport planes to vanilla values.\n+ Made National Republican Army stronger to help the AI end the Griffonian Republic civil war faster.\n+ Fixed Oskar and Otto in Griffonian Republic not being separate characters.\n+ Fixed Brodfeld/Prywhen shared advisors not being available with harmony ideology.\n+ Fixed Brodfeld/Prywhen shared navy chiefs having separate admiral characters by merging them. This means Brodfeld now gets admirals after winning.\n+ Fixed state category check for a Manehattan decision.\n+ Added a number indicator to Aquileia's revolutionary support bar.\n+ Fixed bandit Longsword not getting generals from focus.\n+ Adjusted AI factors for Griffonian Republic military focuses so that the AI shouldn't avoid taking them.\n+ Fixed New Mareland's griffon bandit decision category using a vanilla image with humans.\n+ Fixed Francistria not getting its cores back after capitulating Tarrin.\n+ Fixed issues with Vittorio advisor in Francistria.\n+ Replaced armored engineers with flame MBTs.\n+ Player Lunar New Mareland can now choose their own path.\n+ Fixed Changeling supply hub spawning in Crystal Empire.\n+ ✢ Added demolition gun tank module as a lategame upgrade to flamethrower.\n+ Sicameon focuses related to reducing militia reliance now bypass if you have gotten rid of it through army reforms.\n+ Added a new event image for Aquileia.\n+ Dehumanized some GFX.\n+ Miscellaneous bugfixes and improvements.\n+ Miscellaneous localisation fixes."

# Regions
EAW_WS_Northern_Equestria:0 "Northern Equus"
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