- Note this works just in LINUX/UNIX-LIKE SYSTEMS(FREEBSD...)
- Started 01/11/2023 11:00 PM // As I do the Actual imple and the work of yesterday gone
- Finished 02/11/2023 23:11 PM (still writing this READMI)
- No dependencies.
- MuliClients (Up to 32 client!).
- Plug and Play.
- Enjot it.
-
I decided to make a Game then I see that enven the server is over kill so i stop.
-
I did not use the heap, as I do not want to debug segmentaion faults
-
I use simple model
---------------- | | | | Chat ======| RUDP |====== Server/Client UDP communication | | | | ----------------
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Note as I thout a lot about the implementation I add some comments that doas not make a sense
-No known issues.
- run
./build.sh
and every thing will be fine.
- BIGMAMA/DxUr I dont know this is not a program this is just a test