Releases: Dummiesman/PKGImportExport
Minor fixes and update to fix clock error
Replace time.clock with time.perf_counter
Fix TRAILER_HITCH present incorrectly selecting trailer export type
Sort unknown PKG objects by name and LOD properly
Add swhl support for player cars
Minor Update (1.01)
- The export will no longer be halted when it can't figure out how to export a material, a blank material will instead be exporter
- MTX files are no longer generated at -0 -0 -0
Blender 2.8/2.9 Support and more ! - Release 1.0
PKG ADDON V1.0
Highlights:
-
Blender 2.8 and 2.9 support
-
Vertices with the same normals are now merged on import
-- No more seams where there shouldn't be seams! Imports should look exactly like exports. -
Variant system
-- You now set up variants in Blender
-- No need to type out a long, annoying replacement line on export
-- Variants are imported with the PKG file
-- Press the "N" key to access the side menu, variants are found under "Angel Tools" -
Suspension objects support
-- You can now setup suspension objects with ease.
-- Suspension objects only require proper positioning and rotation to work. Import an existing vehicle with them to learn more. -
TEX file importing support
-- TEX files now import with PKG
-- You can manually import more by using the "Angel Tools" top menu -
Fallback directory support
-- You can set up the importer to use your extracted game files as a fallback if textures/mtx files aren't found -
Misc MTX objects import/export support
-- EXHAUST0/EXHAUST1 now import/export
Breaking Changes:
- Material system has changed quite a bit. If you have an old .blend file, it may be easier to just re-import your latest PKG export
- The Y axis has been flipped around to be proper. You will have to rotate any existing .blend files 180 degrees on the Z axis
Release Candidate 3
rc3 Add angel tools top bar menu for Blender 2.9
2020 Update - Release Candidate 2
rc2_ Officially declare RC2