This game is currently under proprietary license. More details are available in LICENSE.md
To see the changelog, please look at CHANGELOG.md
If methods should be bound to GodotEngine API and are not bindable (example: enums), you should add a wrapper function suffixed with __api name
To build this project, please first compile the embedded Godot engine
To perform engine compilation, please read the following link: https://godot.readthedocs.io/en/stable/reference/compiling_for_x11.html
For Linux platform:
cd godotengine
scons platform=x11 tools=yes target=debug openssl=yes colored=yes pulseaudio=no use_llvm=yes builtin_openssl=yes
If you want to regen tiles alternates, if you modify disables or hovering mask, execute
cd game/icons/
sh generate_menu_icons_alternates.sh
Note: it requires imagemagick package.
Launch ./launch_editor.sh
Launch ./launch_game.sh