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Browser native plugin to connect Diveobard to dive computers
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Diveboard/DC-plugin
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0/ Prerequisites - Install CMake : Mac/windows : http://www.cmake.org/cmake/resources/software.html Debian/Ubuntu : apt-get install cmake - Make sure dependencies are there : Linux : sudo apt-get install libgtk2.0-dev automake autoconf libtool git screen cmake pkg-config gawk rpm Windows : Visual studio (we're using verion 10) NSIS (for packaging) Mac : xcode PackageMaker : Since xcode 4.3, command line tools are no longer part of xcode. To install PackageMaker command line : -> launch xcode, menu XCode/Open developper tools/More developper tools -> Download "auxiliary tools for xcode" -> Copy PackageMaker to your Applications folder (yeah Apple didn't provide any installer.....) -> run : sudo ln -s /Applications/PackageMaker.app/Contents/MacOS/PackageMaker /Applications/Xcode.app/Contents/Developer/usr/bin/packagemaker - Configure globally Xcode for mac For mac, make sure that the build location can be configured on a project basis : XCode > Preferences > Locations > Advanced > Build Location = Location Specified By Targets 1/ Compiling for development environment - in a shell, place yourself in the same folder as this readme - Get Firebreath from github: git submodule update --init Note: Firebreath has been included as a submodule, and Libdivecomputer has been integrated as a subtree merge. - launch the correct prep... command for your platform with the arguments "projects" and "build" : Mac : ./firebreath/prepmac.sh projects build Linux : ./firebreath/prepcodeblocks.sh projects build Windows : firebreath\prep2010.cmd projects build - you may open the main plugin projects in your favorite IDE : Mac : FireBreath.xcode Linux : FireBreath.cbp Windows : FireBreath.sln - To compile the main plugin with Debug symbols, run, go in the build/ directory and run : Mac : xcodebuild -configuration Debug -project FireBreath.xcodeproj build Linux : make Windows : "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" msbuild FireBreath.sln /p:Configuration=Debug /t:clean,rebuild Note for Mac build: in case of error with lipo, it might be because of parallel build. To disactivate that feature in xcode, go to "Project/Edit Project settings" and uncheck "Build independant targets in parallel" - To build the libdivecomputer library, go in the libdivecomputer directory and run : Mac: autoreconf --install && ./configure && make Linux: autoreconf --install && ./configure && make Windows: "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" msbuild msvc\libdivecomputer.sln /p:Configuration=Release /t:clean,rebuild WARNING ! On Linux you must build on both a 32-bit platform and a 64-bit platform - you must build really 2 times on 2 platforms, no kidding. - The built binaries will be : Mac: build/projects/DiveBoard/Release/DiveBoard_x86_64.plugin/Contents/MacOS/DiveBoard_x86_64 libdivecomputer/src/.libs/libdivecomputer.0.dylib Linux: libdivecomputer/src/.libs/libdivecomputer.so Windows: build\bin\DiveBoard\Release\npDiveBoard.dll libdivecomputer\msvc\Release\libdivecomputer.dll 2/ Build the release package - To build the package run Windows: mkexewin32.bat Mac: mkpkg4mac.sh Linux: mkpkg4linux.sh - The installation package will be placed in Mac : build/packages/diveboard.dmg Windows : build\bin\DiveBoard\Release\DiveBoard.exe Linux : build/packages/ Notes : On windows, the easiest way is to register the dll in build/bin/DiveBoard/Debug regsvr32 npPluginTemplate.dll Good luck ! ANNEXES ======= A/ IRDA INTEGRATION FOR MAC - Build IRDA library cd irda_mac ; make - Patch libdivecomputer cd ../libdivecomputer cp ../irda_mac/irda_mac.c src/ patch -N -p1 < ../irda_mac/libdivecomputer_irda_mac.1.patch - Configure libdivecomputer with the IrDA Library DYLD_LIBRARY_PATH=$(pwd)/../irda_mac CPPFLAGS=-I$(pwd)/../irda_mac/ LDFLAGS=-L$(pwd)/../irda_mac LIBS="-lirda" ./configure - Compile libdivecomputer make - Tell the linker where the IrDA Library will be installed install_name_tool -change irda.dylib "/Library/Internet Plug-Ins/DiveBoard.plugin/Contents/MacOS/irda.dylib" src/.libs/libdivecomputer.dylib B/ CODE UPDATE FOR LIBDIVECOMPUTER - look into git log for previous libdivecomputer commit number - cd /tmp - git clone git://git.libdivecomputer.org/libdivecomputer.git - cd libdivecomputer - git diff previous_ldc_commit HEAD > /tmp/ldc.path - cd /.../dev_env/libdivecomputer - patch -N -p1 < /tmp/ldc.patch - include the latest commit number from libdivecomputer into the commit comment
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