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Changelog 1.15
Michael Hillcox edited this page Oct 30, 2020
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7 revisions
- Made the undo validation less strict to support mutated states (until 1.16)
- Fixed duplication bug with inventories thanks to @hvdklauw #527
- Fixed linked inventories not showing blocks in the live render #407
- Fixed TileEntity Renders inside the tooltip having layering issues #533
- Don't allow selection of -1 hardness & more blacklists #520
- Fixed being able to select top half of plants #520
- Fixed block placement not being validated against native methods #520
- Fixed quark and other tileEntities crashing the game on building #524
- Partial fix for crash when attempting to render a block that requires special data #536
- Fixed loading older templates into the game causing confusing errors to be displayed #517
- Fix for #526 and #522 by using default state on block selection
- Fixed
Connected Surface
mode for the Building Gadget and the Exchanging Gadget #467
- Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
- Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
- Added zh_cn translations thanks to @EnterFor #475
- Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.
- Removed undo from Exchanger as it should have never had it in the first instance
- Fixed silk touch enchange with the Exchanger. #487
- Fixed #511 exchanger would not exchange mutated states of the same block.
- Fixed #511 exchanger would incorrectly validate visible sides
- Fixed Gadgets not using energy... #512
- Fixed crash caused by passing null to some Tiles onLoad methods.
- Fixed Exchanger being able to exchange over an effect block...
- Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
- Fixed Inventory weirdness #450 #417 #513
- Fixed Alpha rendering on the Builders and Exchangers overlays
- Fixed Effect Block not registering it's render properly... #472
- Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
- Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
- Fixed translation gaps in the translation files. #458
- Fixed modes being all caps (part of #458)
- Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)
- Added back the Bound Inventory highlight / overlay...
- Added back tile entity render to the Exchanger and Builder overlays...
- Migrated all registries over to DeferredRegister
- Remove translation keys from the config (not required and half implemented)
- Removed abstract implemenation of the Construction Paste Container. It's now all one class...
- Fixed a crashing issue with some mods. (our registry was broken, whoops)
- Fixed overlapping issue with JEI
- Fixed exchanging gadgets being able to select the effect block.
This is the first release for Minecraft v1.15 so not much has changed from the latest 1.14 version.
- Template Manager (Block)
- Construction Paste Containers (Item)
- Construction Paste (Item)