Skip to content

Changelog 1.15

Michael Hillcox edited this page Oct 30, 2020 · 7 revisions

Building Gadgets Changelog MC1.15

[3.4.1 - 1.15.2] - 2020-10-30

Changed

  • Made the undo validation less strict to support mutated states (until 1.16)

Fixed

  • Fixed duplication bug with inventories thanks to @hvdklauw #527
  • Fixed linked inventories not showing blocks in the live render #407
  • Fixed TileEntity Renders inside the tooltip having layering issues #533
  • Don't allow selection of -1 hardness & more blacklists #520
  • Fixed being able to select top half of plants #520
  • Fixed block placement not being validated against native methods #520
  • Fixed quark and other tileEntities crashing the game on building #524
  • Partial fix for crash when attempting to render a block that requires special data #536
  • Fixed loading older templates into the game causing confusing errors to be displayed #517
  • Fix for #526 and #522 by using default state on block selection
  • Fixed Connected Surface mode for the Building Gadget and the Exchanging Gadget #467

[3.4.0 - 1.15.2] - 2020-08-22

Added

  • Improved the Destruction Gadgets Gui to be more clear when an area is out of bounds.
  • Added 'out of' marker in the Contruction paste container item. You can now see the max size of the containers :D
  • Added zh_cn translations thanks to @EnterFor #475
  • Added a required items section to the template manager Gui which shows how many of which item you need for the template to be built.

Changed

  • Removed undo from Exchanger as it should have never had it in the first instance

Fixed

  • Fixed silk touch enchange with the Exchanger. #487
  • Fixed #511 exchanger would not exchange mutated states of the same block.
  • Fixed #511 exchanger would incorrectly validate visible sides
  • Fixed Gadgets not using energy... #512
  • Fixed crash caused by passing null to some Tiles onLoad methods.
  • Fixed Exchanger being able to exchange over an effect block...
  • Fixed Copy Paste Gadget no respecting blacklist #450 (backport)
  • Fixed Inventory weirdness #450 #417 #513
  • Fixed Alpha rendering on the Builders and Exchangers overlays
  • Fixed Effect Block not registering it's render properly... #472
  • Fixed Copy Paste Gadgets rotation failing to rotate blocks correctly. #492
  • Fixed a translation issue with Binding and unbinding your Gadget to an inventory.
  • Fixed translation gaps in the translation files. #458
  • Fixed modes being all caps (part of #458)
  • Fixed crashing when an inventory cap is delayed or missing due to other mods. #461 #465 (actually fixed a bit ago but forgot to mention it in the changelog)

Changed

  • Added back the Bound Inventory highlight / overlay...
  • Added back tile entity render to the Exchanger and Builder overlays...
  • Migrated all registries over to DeferredRegister
  • Remove translation keys from the config (not required and half implemented)

Dev

  • Removed abstract implemenation of the Construction Paste Container. It's now all one class...

[3.3.5 - 1.15.2] - 2020-04-23

Fixed

  • Fixed a crashing issue with some mods. (our registry was broken, whoops)
  • Fixed overlapping issue with JEI
  • Fixed exchanging gadgets being able to select the effect block.

[3.3.4[beta] - 1.15.2] - 2020-03-29

This is the first release for Minecraft v1.15 so not much has changed from the latest 1.14 version.