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feat: add cli support to build assets from executable
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Original file line number | Diff line number | Diff line change |
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use std::{fs::create_dir_all, path::PathBuf}; | ||
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use crate::{Result, StructuredOutput}; | ||
use clap::Parser; | ||
use dioxus_cli_opt::{process_file_to, AssetManifest}; | ||
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#[derive(Clone, Debug, Parser)] | ||
pub struct BuildAssets { | ||
/// The source executable to build assets for. | ||
pub(crate) executable: PathBuf, | ||
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/// The destination directory for the assets | ||
pub(crate) destination: PathBuf, | ||
} | ||
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impl BuildAssets { | ||
pub async fn run(self) -> Result<StructuredOutput> { | ||
let mut manifest = AssetManifest::default(); | ||
manifest.add_from_object_path(&self.executable)?; | ||
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create_dir_all(&self.destination)?; | ||
for (source_path, asset) in manifest.assets.iter() { | ||
let destination_path = self.destination.join(asset.bundled_path()); | ||
process_file_to(asset.options(), source_path, &destination_path)?; | ||
} | ||
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Ok(StructuredOutput::Success) | ||
} | ||
} |
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