A fighting game with tempo-based input.
This project has been abandoned. I don't want to deal with demands for an ever growing roster amd burn myself out more than I already am.
- Input is tied to the music's tempo, where movement takes place on a one-dimensional grid. Think of Crypt of the Necrodancer, but as a fighting game.
- Character animations are tied to the music's tempo, where the characters bob to the beat.
- X characters to choose from. Where X is how many characters I want to add. (There is only one right now.)