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Diligent Engine - v2.4.f

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@TheMostDiligent TheMostDiligent released this 21 Sep 16:58
· 717 commits to master since this release

API Changes

  • Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Version 240072)
    • An application should check allowed unified memory access types before creating unified buffers
  • Added GPU vendor and memory size detection (API Version 240071)
    • Added ADAPTER_VENDOR enum
    • Added GraphicsAdapterInfo struct
    • Added GraphicsAdapterInfo AdapterInfo member to DeviceCaps struct
    • Removed ADAPTER_TYPE AdaterType from DeviceCaps struct
  • Reworked texture format properties (API Version 240070)
    • Added RESOURCE_DIMENSION_SUPPORT enum
    • Reworked TextureFormatInfoExt struct
  • Added option to disable/enable device features during initialization (API Version 240069)
    • Added DEVICE_FEATURE_STATE enum
    • Changed the types of members of DeviceFeatures struct from bool to DEVICE_FEATURE_STATE
    • Added DeviceFeatures Features member to EngineCreateInfo struct
  • Enabled mesh shaders (API Version 240068)
    • Added PIPELINE_TYPE enum
    • Replaced IsComputePipline member of PipelineStateDesc struct with PIPELINE_TYPE PipelineType
    • Added new mesh shader types
    • Added mesh shader draw commands
  • Added QUERY_TYPE_DURATION query type (API Version 240067)
  • Added USAGE_UNIFIED usage type (API Version 240066)
  • Added render passes (API Version 240065)
  • Added CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS enum and IShaderSourceInputStreamFactory::CreateInputStream2 method (API Version 240064)
  • Added ISwapChain::SetMaximumFrameLatency function (API Version 240061)
  • Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)
  • Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM value (API Version 240059).
  • Added GLBindTarget parameter to IRenderDeviceGL::CreateTextureFromGLHandle method (API Version 240058).

Samples and Tutorials