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Teleport Detector
Teleport Detector is a small module that allows you to compare the speed and position of targets to the maximum allowed values to check for possible player teleportation. Works well in conjunction with SpeedHack Detector.
The detector checks the distance of positions between ticks of a game cycle to make sure that it is not greater than the maximum allowed distance for that tick. The check is based on the formula of the distance between two vectors and the maximum speed variable. It also supports tracking multiple targets in the game.
You can provide auto-configuration using Setup Wizzard or setup module manual:
// Initialize Module
Core.GameShield.Main.AddModule<TeleportDetector>();
// Get Module for API Requests
Core.GameShield.Main.GetModule<TeleportDetector>().PauseDetector(true);
Unified for all modules Cheating Detection Event:
// Get Information when cheating detected
EventMessenger.Main.Subscribe<SecurityWarningPayload>(payload => {
// Work with payload
});
Add / Remove Targets for Teleport Detection:
// Target Data
TeleportTargetChecker currentTarget = new TeleportTargetChecker {
Target = transform, // Target Transform
LastPosition = transform.position, // Last / Initial position
MaxSpeed = 30f // Units per checking interval
};
// Add Target
Core.GameShield.Main.GetModule<TeleportDetector>().AddTarget(currentTarget);
// Remove Target
Core.GameShield.Main.GetModule<TeleportDetector>().RemoveTarget(currentTarget);
This module provide IShieldModule interface methods with own functional extension:
Method | Usage |
---|---|
SetupModule | Setup Current Module with configuration and force reinitialization if it needed |
Disconnect | Disconnect Current Module |
PauseDetector | Pause / Resume cheating detection for current module |
IsPaused | Check if current module is paused |
GetModuleInfo | Get Current Module info (used in assemblies searching) |
AddTarget | Add Target for Teleport Detector Checking |
RemoveTarget | Remove Target from Teleport Detector Checking |