A set of three small games that teach and test absolute pitch recognition. At least, that's what I hope it will do.
The apps are:
- Quick pitch, which trains your pitch chroma identification under time pressure
- Select a target note, then hit the
x
key produce a random note and eitherx
again (quickly!) to confirm that it matches the target note, or wait for the button to go green if not. - Hit the
n
key to jump to the next note in the circle of fourths - Increase the "notes in chord" value above 1 to increase the difficulty by playing multiple notes simultaneously. At first, I found it difficult to answer quickly even with just two notes.
- If it's too hard, increase the "target note probability" and "time to answer" values.
- If it's too easy, decrease those values. I suspect decreasing the time to answer is the most effective way to improve.
- Select a target note, then hit the
- Incremental piano, which exercises your estimation of pitch height AND pitch chroma (but with no time pressure), and
- Pitch test, which tests you on a series of random notes with no feedback until the end, where you can see your mean absolute semitone error and results for each note.
Try it here!
- Rush's 1989 thesis, a good summary of the literature on absolute pitch training up to that time.
- Wong's 2018 paper, showing positive results for a small fraction of the experimental group after between 12 and 40 hours of training each.
- Hedger's 2019 paper showing impressive results after about 40 hours of training for each student in the experimental group.
- Redesign UI with Tailwind or similar so it's responsive and better looking
- Add instructions in-game
- Generate several different timbres of note, rather than the same simple triangle+square wave oscillators
- Shepard tone generator to disrupt short-term memory of the target note and reduce the influence of relative pitch between trials?
- Another tab for perfect pitch production
- show randomly placed range on piano
- give some kind of control of pitch starting at a random continuous note, maybe a knob, or up/down arrows?
- clicking OK validates whether chosen pitch is within target range
- if yes, then next level reduces range as before
- else game over