A game designed with "VI" accessibility in mind.
#In the works:
Memory Game:
- more transition lines
- be mean to player (more narrator dialogue)
- per-step feedback as player progresses
- new/more cohesive lines
- remove repetition
Sword Combat:
- more enemy types
- change spawn timing
- delay enemy hits (Like reach player, wait a couple seconds then attack).
Rhythm Game:
- rhythm tutorial
- rhythm difficulties
- sound effects for misses vs. incorrect input
- remove "guide instructions" for hard mode
- add other sound effects for gestures (?)
- flashing/pulses on beat
- status/combo voicelines
General:
- find legal sound effects
- repeat menu navigation intructions
- improve menu graphics
- icons for mini-games
- keep user records