Shapes is a set of wrappers around CAShapeLayer and UIBezierPath, that allows drawing and animating geometrically shaped views on iOS.
DTShapeView
is a UIView subclass, that is backed by CAShapeLayer instead of CALayer. It provides API for changing CAShapeLayer path, fill and stroke colors and other layer properties, basically allowing UIView to behave like geometric shape.
All DTShapeView
properties are automatically converted to CAShapeLayer properties or use CAShapeLayer properties directly. You can use whatever style you like, but we recommend using UIBezierPath and DTShapeView
properties, because this allows you to completely bypass CoreFoundation objects. It also allows you to use CoreGraphics API instead of QuartzCore.
DTShapeView
fully supports both explicit and implicit animation and hit testing inside it's path.
DTProgressView
is a DTShapeView
subclass, that allow animating progress views of any shape. DTProgressView
uses DTShapeView
path as track.
By default, DTProgressView
fills entire view bounds, filling view from left to right. And all you need to create a progress view, is drop it onto your view, set strokeColor and your progress view is ready!
self.simpleProgressView.strokeColor = [UIColor greenColor];
Whenever your progress changes, simply call
[self.simpleProgressView setProgress:progress animated:YES];
And progress change will be animated. DTProgressView
supports any geometric shape UIBezierPath can define, and allows customizing animation duration and animation function.
DTDimmingView
allows dimming part of the view, by "cutting" visible path from it. By default, dimming path contains entire UIView bounds. Create UIBezierPath, that describes, which part of the view should be visible, and set it on DTDimmingView
instance to allow content to be seen.
UIBezierPath * roundedPath = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(self.view.bounds, 100, 100)];
self.dimmingDynamicView.visiblePath = roundedPath;
DTShapeButton
is a UIButton, that has DTShapedView
added as a subview. As a result, it allows manipulating UIButton shape and visual appearance by changing DTShapedView
properties. By default, button shape is a rectangle with UIButton bounds set as it's frame. For example, drawing initial state of AppStore download button looks like this:
self.downloadButton.shape.path = [UIBezierPath bezierPathWithRoundedRect:self.downloadButton.bounds cornerRadius:5.0f];
To find out more about how animating between shapes works, read Animatable buttons with Shapes tutorial
Take a look at example project, provided in ShapesExample folder.
- iOS 7,8,9
- ARC
- Xcode 7 and iOS 9 SDK
Using CocoaPods:
pod 'Shapes', '~> 1.0.2'