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Emergency power unit #918
Emergency power unit #918
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mining station has this too for reference (unless you stole from there already ) |
Its pretty much the same idea :blunt: |
Should be good to go |
RSI Diff Bot; head commit 918825b merging into 8967329 Resources/Textures/DeltaV/Structures/Power/epu.rsi
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Surely this wont break anything... Cant wait for space-wizards/space-station-14#24654 to be merged
Probably gonna self merge tomorrow if its not reviewed before then:tm: |
{ | ||
"name": "smes" | ||
}, | ||
{ |
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troll indent
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Real
Gotta figure out how to unfail the test first lol, I wonder if theres a better way to prevent deconstruction |
mining station just has it not give you a board, so you can scrap it for steel and lv if you really dont need it |
They completely copied the smes prototype, which I wanted to avoid if possible. But it seems like I'll have to if I want it to not give a board |
So I had originally been utterly confused why we seemingly want to screw over salvage players. And after playing cargo for a few rounds, I now understand that it's because they genuinely deserve it. This didn't have my approval last night, but it does now. Please do, you now have my support to do everything in your power to screw them over as much as possible. |
Luckily I don't need approval and it would've been merged anyways, salvage will keep getting nerfs until they stop powergaming the shit out of everything they can get their hands on |
Good. They deserve it. |
feat(shitmed): add surgery popups
# Description This "ZERO C#" Pr adds 10 additional traits to the game, which only make use of pre-existing components, along with some of the new TraitSystem functionality. These are the following new traits: - **Photophobia**: Functions as per Vulpkanin Light Sensitivity - **Clumsy**: Functions as per Clown clumsiness - **Small**: Functions as per Felinid PseudoItem, requires a character be Felinid sized - **Temperature Tolerance**: Functions as per Vulpkanin low temperature resistance - **Spinarette**: Functions as per the same ability from Arachnids. - **Talons**: Replaces your melee natural attacks with Piercing talons - **Claws**: Replaces your melee natural attacks with Slashing claws - **Striking Calluses**: [Human only, requires Martial Artist or Boxer job], increases your base unarmed attack to 6 damage, from 5. - **Natural Weapon Removal**: For species with melee attacks other than blunt, replaces Talons or Claws with Fist. ## TODO: - [ ] Adjust the points costs/additions for these traits to ensure balance. Although I can't imagine most of them being changed. I do still wish for a decent number of traits to be within the 1 to 3 point range. <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/c2e7a42b-2b1f-43ea-8f0d-5275c06c51ae) ![image](https://github.com/user-attachments/assets/bb60ffbe-0755-483b-b3a4-028764b465a7) </p> </details> # Changelog :cl: - add: 10 new Traits have been added to the game. Photophobia, Clumsy, Small, Temperature Tolerance, Claws, Talons, Natural Weapon Removal, Striking Calluses, and Spinarette. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
About the PR
Adds the Emergency Power Update, part of the "Fucking over salvage part 2" update.
TODO:
Why / Balance
I'm going to mess up their starting shuttle even more, but I don't want it running out of power too fast
Its literally just an SMES that cant be charged
Media