Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replace the new mentions of QM #858

Merged
merged 1 commit into from
Feb 21, 2024

Conversation

FluffiestFloof
Copy link
Contributor

@FluffiestFloof FluffiestFloof commented Feb 19, 2024

QM isn't real.
Also replaces the two mention of RD I found with Mystagogue

Also now we have 2 LO beret.
Do we want both or yeet one of them? DV one spawns on the LO and the Wizden one is in the dresser

Also now we have 2 LO beret.
@github-actions github-actions bot added Changes: Documentation Changes any xml or md files Changes: YML Changes any yml files S: Needs Review labels Feb 19, 2024
@DebugOk DebugOk merged commit fd3492e into DeltaV-Station:master Feb 21, 2024
12 checks passed
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description
Something that just makes sense, this makes your effect character weight
affect your bloodstream volume. As a minimum size felinid you will get
33% of normal blood volume, whereas as something as huge as a lamia you
may get up to 3 times the normal blood volume.

The resulting volume of your bloodstream can be calculated as `V =
clamp(normal_volume * mass_contest ^ 0.6)` (assuming default
parameters), where mass_contest is the result of a mass contest between
your entity and the average humanoid. For average species like vulps,
this means that their bloodstream can become up to ~40% smaller than
normal (at minimum size), or up to 50% larger than normal (at maximum
size). For onis the range is shifted towards higher values, a maximum
size oni will have twice as much blood as an average human.

This has both drawbacks and advantages. For instance, having little
blood means you can bleed out easily, but at the same time it means it
will take way less blood packs/saline/iron/proteins to restore your
blood to the normal level. Opposite is also true, having more blood
means you will be harder to heal.

Also, this PR slightly refactors the HeightAdjustSystem to be more
flexible.

<details><summary><h1>Media</h1></summary>
<p>



https://github.com/user-attachments/assets/951c2391-09d8-4a4a-812b-a2394862fadd


</p>
</details>

# Changelog
:cl:
- add: Your character size now affects your blood level. Smaller
characters will have less blood, and larger characters will have more.

---------

Signed-off-by: Mnemotechnican <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Changes: Documentation Changes any xml or md files Changes: YML Changes any yml files S: Needs Review
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants