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Security Cyborg #721
Security Cyborg #721
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we already have laika for validhunting |
Resources/Prototypes/DeltaV/Entities/Mobs/Cyborgs/borg_chassis.yml
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Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: Danger Revolution! <[email protected]>
Resources/Prototypes/DeltaV/Entities/Objects/Specific/Security/security.yml
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PR is functionally done, just need to do the sprite work :O |
…/borg_modules.yml Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: Danger Revolution! <[email protected]>
Because it's in their locker I think |
Signed-off-by: Danger Revolution! <[email protected]>
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Real not fake. Just my approval, not a code approval.
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removes slipping from security borg per colin
Signed-off-by: Danger Revolution! <[email protected]>
wrong button; didn't mean to hit review but noslip has been reinstated to avoid touching Wizzy files |
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I'd buy that for a dollar!
Change the "slippable" remark in the description |
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sexborg real
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comments
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Signed-off-by: Danger Revolution! <[email protected]>
Head branch was pushed to by a user without write access
8578f80
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👍
The bi-monthly nix version bump. Only impacts the nix users, which are me and @DEATHB4DEFEAT
About the PR
Why / Balance
Before starting; I went around a few Station 13 servers to ask people's experience with Security / Peacekeeper Borgs
Consensus across Monke (MRP), CM13 (LRP-MRP), Aurora (HRP) lay on a few issues:
Fighting an unstoppable omniscient robot isn't fun.
Security Borg has laws too lose, and is too easily interpreted to just be a validhunting license
Security Borg isn't fun, and is useless.
Security Borg is not fun to fight when AI is malf or rogue.
Media
Changelog
🆑
DELTAVADMIN: