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the great namespace refactor #2574
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Cool.
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most readable powershell |
About the PR
for C#, prototypes, textures, audio, locale changed the folder from DeltaV/deltav to _DV
maps had Shuttles/DeltaV Nonstations/DeltaV etc moved into _DV/Shuttles and _DV/Nonstations respectively. stations themselves are unchanged
Why / Balance
other forks use this scheme for good reason (appearing at the top of files ) and this has been long overdue
maps were like that for no reason anyway
Technical details
yep
Media
no errors...
Requirements
Breaking changes
for code
sed -i Content.*/**.cs Content.Client/**.xaml -e 's!\.DeltaV\.!._DV.!g' -e 's!/DeltaV/!/_DV/!g'
and look for any Maps/.../_DV if you referenced them, they need inverting to Maps/_DV/...for yml
sed -i Resources/**.yml -e 's!DeltaV/!_DV/g'
and look for maps. bear in mind any instances ofDeltaV/Nyano
for any other files just sed them the same way
locale files dont reference the file structure so need no changes
Changelog
hopefully not visible in game