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Give Central Command more Hallways #2174

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merged 6 commits into from
Dec 7, 2024

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Lyndomen
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About the PR

Addresses #1685. Made each department-ish have a cool hallway to their respective area. Most of it is optional, people can go where they want except like, engi.

Why / Balance

EORG bad, crowd of people makes people a bit crazy, so we split them up into 4 smaller crowds. People who want to RP at AME can do so i guess.

Technical details

YAML map

Media

image

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

no

Changelog

🆑

  • tweak: Central Command got a tiny renovation

@Lyndomen Lyndomen requested a review from a team as a code owner November 11, 2024 21:48
@Colin-Tel
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Neat!

@Unkn0wnGh0st333
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Unkn0wnGh0st333 commented Nov 11, 2024

Wait this is actually fire

Wait I just realized it separated by department, this is not so fire.

@IAmNotGray
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I see an Epi sign on the window there. Keep cooking...

@Lyndomen
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Wait this is actually fire

Wait I just realized it separated by department, this is not so fire.

the doors are not locked, it is just a suggestion

@Lyndomen
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new doors just dropped
image

@MilonPL
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MilonPL commented Nov 12, 2024

don't tell me you nuked the tomb of the unknown employee....

@Lyndomen
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don't tell me you nuked the tomb of the unknown employee....

Forgor

@perryprog
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This is slightly unrelated to the point of this PR (which I strongly agree with), but a question that's been on my mind for a while now is what should we be doing at CentComm. We're done with our shift: why should we immediately be going to our normal department as if we're about to start a shift at a new station? Shouldn't we be heading to some dorms, a bar, and winding down from the shift?

Currently, at least for those who don't hang out in the square EORG room, people tend to just head to their department's area, and this flow change would at least encourage that. It would make more sense to me to have CentComm (as a whole) be much more service focused. In other words, I feel like bars, dining, and dorms feels like it should be the first thing people are encouraged to head towards, with probably medical and security being the exception.

This is obviously super overthought but it is a discrepancy with my expectation of what CentComm as a mini-station is for that it's continually bothered me.

@Lyndomen
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This is slightly unrelated to the point of this PR (which I strongly agree with), but a question that's been on my mind for a while now is what should we be doing at CentComm. We're done with our shift: why should we immediately be going to our normal department as if we're about to start a shift at a new station? Shouldn't we be heading to some dorms, a bar, and winding down from the shift?

Currently, at least for those who don't hang out in the square EORG room, people tend to just head to their department's area, and this flow change would at least encourage that. It would make more sense to me to have CentComm (as a whole) be much more service focused. In other words, I feel like bars, dining, and dorms feels like it should be the first thing people are encouraged to head towards, with probably medical and security being the exception.

This is obviously super overthought but it is a discrepancy with my expectation of what CentComm as a mini-station is for that it's continually bothered me.

Honestly I 100% concur with you here. CC itself isn't super conducive to being <>, I really like your idea of making it Service first & foremost. Outside the scope of this PR tho :)

@perryprog
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perryprog commented Nov 14, 2024

And to add on one more detail that's even further out of scope... currently we don't have a solution to make CentComm not have an honestly creepy ghost town vibe due to the lack of anyone being there in the first place. If this really is a "home base" of sorts there should be some sort of NPC staffing that is perennially present. I do have to wonder how people would behave with honest-to-goodness NPCs that would really just be some folks in green gear and a good ol' RandomWalkComponent. (Yes I know that's not the actual component for a random walk like I'm talking about.)

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@IamVelcroboy IamVelcroboy left a comment

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A couple missing tiles that can be hotfixed. Otherwise, I am going to temporarily instate this change pending a full WIP remake.

@IamVelcroboy IamVelcroboy merged commit 2b6243b into DeltaV-Station:master Dec 7, 2024
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@Lyndomen Lyndomen deleted the bestcc branch January 5, 2025 02:21
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7 participants