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Give Central Command more Hallways #2174
Conversation
Neat! |
Wait this is actually fire Wait I just realized it separated by department, this is not so fire. |
I see an Epi sign on the window there. Keep cooking... |
the doors are not locked, it is just a suggestion |
don't tell me you nuked the tomb of the unknown employee.... |
Forgor |
This is slightly unrelated to the point of this PR (which I strongly agree with), but a question that's been on my mind for a while now is what should we be doing at CentComm. We're done with our shift: why should we immediately be going to our normal department as if we're about to start a shift at a new station? Shouldn't we be heading to some dorms, a bar, and winding down from the shift? Currently, at least for those who don't hang out in the square EORG room, people tend to just head to their department's area, and this flow change would at least encourage that. It would make more sense to me to have CentComm (as a whole) be much more service focused. In other words, I feel like bars, dining, and dorms feels like it should be the first thing people are encouraged to head towards, with probably medical and security being the exception. This is obviously super overthought but it is a discrepancy with my expectation of what CentComm as a mini-station is for that it's continually bothered me. |
Honestly I 100% concur with you here. CC itself isn't super conducive to being <>, I really like your idea of making it Service first & foremost. Outside the scope of this PR tho :) |
And to add on one more detail that's even further out of scope... currently we don't have a solution to make CentComm not have an honestly creepy ghost town vibe due to the lack of anyone being there in the first place. If this really is a "home base" of sorts there should be some sort of NPC staffing that is perennially present. I do have to wonder how people would behave with honest-to-goodness NPCs that would really just be some folks in green gear and a good ol' RandomWalkComponent. (Yes I know that's not the actual component for a random walk like I'm talking about.) |
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A couple missing tiles that can be hotfixed. Otherwise, I am going to temporarily instate this change pending a full WIP remake.
About the PR
Addresses #1685. Made each department-ish have a cool hallway to their respective area. Most of it is optional, people can go where they want except like, engi.
Why / Balance
EORG bad, crowd of people makes people a bit crazy, so we split them up into 4 smaller crowds. People who want to RP at AME can do so i guess.
Technical details
YAML map
Media
Requirements
Breaking changes
no
Changelog
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