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Defib no longer revives dead people #2091
Conversation
todo: i have to address locale and guidebook stuff |
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
spacing ops 3 Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
I don't think this is a good change without CPR implemented and wizden cloning. I dislike the funny metem machine and a lot of people do (the 895 unclonable characters in question). It's not even available roundstart too. |
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real yes but it was easier than removing it
because cloning takes a lot longer, isnt a promise, and makes you do a fuck ton of work picking ur shit back up, if it hasnt been stolen by med interns
damn game sucks now tho
nukies also die ez pz, just rpg them shrimple as. or i can pr removing red guys next |
metem sucks yes. unclonable is a deliberate option. CPR would be nice but isnt actually all that necessary from testing, takes fuck off long time to fully die after being cut to crit
i dont think it fixes it, but i do think it is a part of a fix. round removal sucks, but frontier respawn when
nrp gamemode mrp server, maybe we roundstart cloning again but bump price idk |
This affects players who have selected unclonable in an adverse way as death becomes permanent permanent for them, you say it is a deliberate choice and it is, but previously it was one made under the assumption that the mechanics could still facilitate a resolution to this, now that avenue gone. It invalidates opporozidone as a medication, a hallmark of competency and teamwork that requires interdepartmental coordination. The medication can reverse the rot but if the person is dead they're still dead. Sure it can assist in making cloning easier, but for the cost it already gets overlooked as too expensive. This chem will die. It ramps up plastic demand for body bags and during mass casualty events people will be left behind for lack of biomass, if this PR came with a x10 multiplier on biomass returns for grinding entities up I'd be more inclined to agree but then that circles back to death being trivial and so people just get round removed instead of getting to keep playing. Unless your goal is to alter TTK for everything in the game, all weapons and explosives will need to be rebalanced around this change specifically as 120 now requires additional ammunition, more swings with melee, and favors % reduction on armored hardsuits even further (An already drastic advantage) How can you justify cloning not being a default research in this circumstance? You'd be sitting in the morgue waiting for epi to research for an hour and half and it may never come, which makes sense from trying to increase the value of life from an RP perspective but from the gameplay perspective it's abysmal. That's not to mention that dying still constitutes round removal without sufficient biomass. The frustration from the irreversible deaths caused by this will only serve to create animosity in the community, people aren't trying to weigh their moral philosophies on the sacred nature of life and the permanency of death in their silly spess game more than they are trying to have fun. Overall this change just seeks to make the game bleaker and more of a spectator sport in favor of more niche RP scenarios. |
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About the PR
Defib no longer revives dead people, but reduces a massive amount of asphyx damage when critical.
Damage states for basemob (most things) changed to 120 critical, 300 dead. People will be in crit way longer.
Why / Balance
Cloning exists still here, and people treat death as nothing more than an inconvenience. Hostage situation? just kill the hostage and move on right?
Technical details
mostly YAML, i did butcher the defib C# tho
Media
Uhhh I think no?
Requirements
Breaking changes
I mean this breaks the original intent of the defib.
Changelog
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