-
Notifications
You must be signed in to change notification settings - Fork 378
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adds Noosphere Zap to the pool of possible psionics #1305
Adds Noosphere Zap to the pool of possible psionics #1305
Conversation
Adds the noosphere zap to the pool, it's cool and flashy. Signed-off-by: Squishy77 <[email protected]>
dont do le rp changelog |
But it cool.. |
lol and fixed |
i would wait until VM cooks with psionics |
This is actually a pretty bad idea to give the original Nyano Noosphere zap to players, and the reason being is that its actually incredibly overpowered in its Nyano version. Rane designed it solely with the Glimmer Wisp in mind, so it has a crazy long stun duration designed to accommodate a wisp's soul drain. Given to the players, it would actually have probably the longest duration combat stun available to player characters. My refactor makes it scale dynamically with several new variables, allowing the Wisp to retain its important long stun, but also making sure that in the hands of a player character, it isn't oppressive. My Refactor is actually incredibly close to being done, to a point that I recommend that DeltaV contributors participate in its upcoming Saturday Playtest, and see for themselves if DeltaV would like to itself playtest said Refactor, and if they have any feedback to provide. |
the stun is like 5 seconds long here |
What's the cooldown for the noospheric zap ability? |
100 seconds. Delta-v/Resources/Prototypes/Nyanotrasen/Actions/types.yml Lines 72 to 82 in 73eab01
|
I don't particularly mind this being added then. Unless Yule dissents, I'm in favour of adding it. |
Consider it added then 🤷 |
Adds the noosphere zap to the pool, it's cool and flashy.
About the PR
Added Noosphere Zap to the power pool and made it as rare as Mass Sleep
Why / Balance
Mass sleep was unintentionally nerfed with the changes to sleeping upstream, the power only puts you out long enough for the victim to just drop their items, its useful still, however Zap is a single target stun that lasts as long as a stamina stun that keeps the target able to talk. Pisonis Have really lost interest and the threat they once were with the aforementioned and the loss of psionic invisibly due to it becoming super bugged and commented out for that reason, it also puts unused code to some good use.
Technical details
Just adds the power to the weight pool so it can be used, the code of the power remains unchanged.
Breaking changes
None
Changelog