Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds Noosphere Zap to the pool of possible psionics #1305

Conversation

Squishy77
Copy link
Contributor

@Squishy77 Squishy77 commented Jun 5, 2024

Adds the noosphere zap to the pool, it's cool and flashy.

About the PR

Added Noosphere Zap to the power pool and made it as rare as Mass Sleep

Why / Balance

Mass sleep was unintentionally nerfed with the changes to sleeping upstream, the power only puts you out long enough for the victim to just drop their items, its useful still, however Zap is a single target stun that lasts as long as a stamina stun that keeps the target able to talk. Pisonis Have really lost interest and the threat they once were with the aforementioned and the loss of psionic invisibly due to it becoming super bugged and commented out for that reason, it also puts unused code to some good use.

Technical details

Just adds the power to the weight pool so it can be used, the code of the power remains unchanged.

  • I have added screenshots/videos to this PR showcasing its changes ingame.
    image

Breaking changes

None
Changelog

  • add: Added Noosphere Zap into the possible psionics pool.

Adds the noosphere zap to the pool, it's cool and flashy.

Signed-off-by: Squishy77 <[email protected]>
@github-actions github-actions bot added the Changes: YML Changes any yml files label Jun 5, 2024
@NullWanderer NullWanderer added the S: Do Not Merge Don't merge this yet label Jun 5, 2024
@deltanedas
Copy link
Member

dont do le rp changelog

@Bonktrauma
Copy link
Contributor

dont do le rp changelog

But it cool..

@Squishy77
Copy link
Contributor Author

lol and fixed

@WarMechanic
Copy link
Contributor

i would wait until VM cooks with psionics
Simple-Station/Einstein-Engines#391

@VMSolidus
Copy link
Contributor

This is actually a pretty bad idea to give the original Nyano Noosphere zap to players, and the reason being is that its actually incredibly overpowered in its Nyano version. Rane designed it solely with the Glimmer Wisp in mind, so it has a crazy long stun duration designed to accommodate a wisp's soul drain. Given to the players, it would actually have probably the longest duration combat stun available to player characters.

My refactor makes it scale dynamically with several new variables, allowing the Wisp to retain its important long stun, but also making sure that in the hands of a player character, it isn't oppressive. My Refactor is actually incredibly close to being done, to a point that I recommend that DeltaV contributors participate in its upcoming Saturday Playtest, and see for themselves if DeltaV would like to itself playtest said Refactor, and if they have any feedback to provide.

@deltanedas
Copy link
Member

the stun is like 5 seconds long here

@TadJohnson00
Copy link
Contributor

What's the cooldown for the noospheric zap ability?

@Samsterious
Copy link
Contributor

Samsterious commented Sep 5, 2024

What's the cooldown for the noospheric zap ability?

100 seconds.

- type: entity
id: ActionNoosphericZap
name: action-name-noospheric-zap
description: action-description-noospheric-zap
components:
- type: EntityTargetAction
icon: Nyanotrasen/Interface/VerbIcons/noospheric_zap.png
useDelay: 100
range: 5
itemIconStyle: BigAction
event: !type:NoosphericZapPowerActionEvent

@TadJohnson00
Copy link
Contributor

I don't particularly mind this being added then. Unless Yule dissents, I'm in favour of adding it.

@TadJohnson00
Copy link
Contributor

Consider it added then 🤷

@TadJohnson00 TadJohnson00 merged commit d71c176 into DeltaV-Station:master Sep 17, 2024
12 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Changes: YML Changes any yml files S: Do Not Merge Don't merge this yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

8 participants