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# Delta-V Contributing Guidelines | ||
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Generally we follow [upstream's PR guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html) for code quality and such. | ||
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Importantly do not make webedits, copied verbatim from above: | ||
> Do not use GitHub's web editor to create PRs. PRs submitted through the web editor may be closed without review. | ||
Upstream is the [space-wizards/space-station-14](https://github.com/space-wizards/space-station-14) repository that wizden runs on. | ||
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# Content specific to Delta-V | ||
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In general anything you create from scratch (not modifying something that exists from upstream) should go in a DeltaV subfolder. | ||
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Examples: | ||
- `Content.Server/DeltaV/Chapel/SacrificialAltarSystem.cs` | ||
- `Resources/Prototypes/DeltaV/ai_factions.yml` | ||
- `Resources/Audio/DeltaV/Items/gavel.ogg` | ||
- `Resources/Textures/DeltaV/Icons/cri.rsi` | ||
- `Resources/Locale/en-US/deltav/shipyard/shipyard-console.ftl` | ||
The locale subfolder is lowercase `deltav` instead of `DeltaV`. | ||
- `Resources/ServerInfo/Guidebook/DeltaV/AlertProcedure.xml` | ||
Note that guidebooks go in `ServerInfo/Guidebook/DeltaV` and not `ServerInfo/DeltaV`! | ||
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# Changes to upstream files | ||
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If you make a change to an upstream C# or YAML file **you must add comments on or around the changed lines**. | ||
The comments should clarify what changed, to make conflict resolution simpler when a file is changed upstream. | ||
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For YAML specifically, if you add a new component to a prototype add the comment to the `type: ...` line. | ||
If you just modify some fields of a component, comment the fields instead. | ||
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For C# files, if you are adding a lot of code try to put it in a partial class when it makes sense. | ||
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The exception to this is early merging commits that are going to be cherry picked in the future regardless, there's no harm in leaving them as-is. | ||
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As an aside, fluent (.ftl) files **do not support comments on the same line** as a locale value, so be careful when changing them. | ||
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## Examples of comments in upstream files | ||
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A single line comment on a changed yml field: | ||
```yml | ||
- type: entity | ||
parent: BasePDA | ||
id: SciencePDA | ||
name: epistemics PDA # DeltaV - Epistemics Department replacing Science | ||
``` | ||
A pair of comments enclosing a list of added items to starting gear: | ||
```yml | ||
storage: | ||
back: | ||
- EmergencyRollerBedSpawnFolded | ||
# Begin DeltaV additions | ||
- BodyBagFolded | ||
- Portafib | ||
# End DeltaV additions | ||
``` | ||
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A comment on a new imported namespace: | ||
```cs | ||
using Content.Server.Psionics.Glimmer; // DeltaV | ||
``` | ||
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A pair of comments enclosing a block of added code: | ||
```cs | ||
private EntityUid Slice(...) | ||
{ | ||
... | ||
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_transform.SetLocalRotation(sliceUid, 0); | ||
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// DeltaV - start of deep frier stuff | ||
var slicedEv = new FoodSlicedEvent(user, uid, sliceUid); | ||
RaiseLocalEvent(uid, ref slicedEv); | ||
// DeltaV - end of deep frier stuff | ||
... | ||
} | ||
``` | ||
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# Mapping | ||
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If you want to make changes to a map, get in touch with its maintainer to make sure you don't both make changes at the same time. | ||
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Conflicts with maps make PRs mutually exclusive so either your work on the maintainer's work will be lost, communicate to avoid this! | ||
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# Before you submit | ||
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Double-check your diff on GitHub before submitting: look for unintended commits or changes and remove accidental whitespace or line-ending changes. | ||
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Additionally for long-lasting PRs, if you see `RobustToolbox` in the changed files you have to revert it, use `git checkout upstream/master RobustToolbox` (replacing `upstream` with the name of your DeltaV-Station/Delta-V remote) | ||
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# Changelogs | ||
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By default any changelogs goes in the DeltaV changelog, you can use the DeltaV admin changelog by putting `DELTAVADMIN:` in a line after `:cl:`. | ||
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Do not use `ADMIN:` as **it will mangle** the upstream admin changelog! | ||
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# Additional resources | ||
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If you are new to contributing to SS14 in general, have a look at the [SS14 docs](https://docs.spacestation14.io/) or ask for help in `#contribution-help` on [Discord](https://go.delta-v.org/AtDxv)! |
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using Content.Shared.Timing; | ||
using Content.Shared.Cargo.Systems; | ||
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namespace Content.Client.Cargo.Systems; | ||
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/// <summary> | ||
/// This handles... | ||
/// </summary> | ||
public sealed class ClientPriceGunSystem : SharedPriceGunSystem | ||
{ | ||
[Dependency] private readonly UseDelaySystem _useDelay = default!; | ||
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protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user) | ||
{ | ||
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay))) | ||
return false; | ||
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// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server. | ||
return true; | ||
} | ||
} |
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