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bogos binted
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Lyndomen committed Nov 13, 2024
1 parent 0a9c29f commit 9a24258
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Showing 7 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions Content.Client/EE/FootPrint/FootPrintsVisualizerSystem.cs
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using Content.Shared.FootPrint;
using Content.Shared.EE.FootPrint;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Random;

namespace Content.Client.FootPrint;
namespace Content.Client.EE.FootPrint;

public sealed class FootPrintsVisualizerSystem : VisualizerSystem<FootPrintComponent>
{
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6 changes: 3 additions & 3 deletions Content.Server/EE/FootPrint/FootPrintsSystem.cs
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using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.FootPrint;
using Content.Shared.Standing;
using Content.Shared.EE.FootPrint;
// using Content.Shared.Standing;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Map;
using Robust.Shared.Random;

namespace Content.Server.FootPrint;
namespace Content.Server.EE.FootPrint;

public sealed class FootPrintsSystem : EntitySystem
{
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4 changes: 2 additions & 2 deletions Content.Server/EE/FootPrint/PuddleFootPrintsSystem.cs
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using System.Linq;
using Content.Shared.FootPrint;
using Content.Shared.EE.FootPrint;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Fluids;
using Content.Shared.Fluids.Components;
using Robust.Shared.Physics.Events;

namespace Content.Server.FootPrint;
namespace Content.Server.EE.FootPrint;

public sealed class PuddleFootPrintsSystem : EntitySystem
{
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2 changes: 1 addition & 1 deletion Content.Shared/EE/Footprint/FootPrintComponent.cs
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using Content.Shared.Chemistry.Components;
using Robust.Shared.GameStates;

namespace Content.Shared.FootPrint;
namespace Content.Shared.EE.FootPrint;

/// <summary>
/// This is used for marking footsteps, handling footprint drawing.
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2 changes: 1 addition & 1 deletion Content.Shared/EE/Footprint/FootPrintVisuals.cs
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using Robust.Shared.Serialization;

namespace Content.Shared.FootPrint;
namespace Content.Shared.EE.FootPrint;

[Serializable, NetSerializable]
public enum FootPrintVisuals : byte
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4 changes: 2 additions & 2 deletions Content.Shared/EE/Footprint/FootPrintsComponent.cs
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using Robust.Shared.Prototypes;
using Robust.Shared.Utility;

namespace Content.Shared.FootPrint;
namespace Content.Shared.EE.FootPrint;

[RegisterComponent]
public sealed partial class FootPrintsComponent : Component
{
[ViewVariables(VVAccess.ReadOnly), DataField]
public ResPath RsiPath = new("/Textures/Effects/footprints.rsi");
public ResPath RsiPath = new("/Textures/EE/Effects/footprints.rsi"); //DeltaV moved to its own space

// all of those are set as a layer
[ViewVariables(VVAccess.ReadOnly), DataField]
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2 changes: 1 addition & 1 deletion Content.Shared/EE/Footprint/PuddleFootPrintsComponent.cs
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namespace Content.Shared.FootPrint;
namespace Content.Shared.EE.FootPrint;

[RegisterComponent]
public sealed partial class PuddleFootPrintsComponent : Component
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