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Stop-Signs committed Nov 12, 2024
1 parent 2055b94 commit 37eeca7
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Content.Server/Weapons/Ranged/Systems/GunSystem.cs
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using Content.Server.Interaction;
using Content.Server.Power.EntitySystems;
using Content.Server.Stunnable;
using Content.Server.Temperature.Systems;
using Content.Server.Temperature.Systems;// DeltaV Heat Change system
using Content.Server.Weapons.Ranged.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
Expand Down Expand Up @@ -41,7 +41,7 @@ public sealed partial class GunSystem : SharedGunSystem
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!; // DeltaV Heat change system

private const float DamagePitchVariation = 0.05f;
public const float GunClumsyChance = 0.5f;
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2 changes: 1 addition & 1 deletion Content.Shared/Weapons/Ranged/HitscanPrototype.cs
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Expand Up @@ -19,7 +19,7 @@ public sealed partial class HitscanPrototype : IPrototype, IShootable
/// <summary>
/// DeltaV: Changes the target's temperature by this amount when hit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("heatChange")]
[DataField]
public float HeatChange;

[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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impactFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: impact_omni
heatChange: -50000
heatChange: -50000

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