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Update Antagonist/Bribery rules (#2164)
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* Update rules

Rule clarifications as suggested in previous community meeting.

* Update 2_Metagaming.xml
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Colin-Tel authored Nov 10, 2024
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- Giving a character additional access or a job because you are friends with the player who is playing that character.
- Trusting a character because you are friends with the player who is playing that character.
- Not fighting a character because you are friends with the player who is playing that character.
- Ignoring your objective to kill a character because your character and theirs became friends in a previous round.

## Metagrudging Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
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Expand Up @@ -4,7 +4,7 @@ Security, Justice, and Command roles are held to a higher standard of roleplay,
- Your character must act in a manner that NanoTrasen would reasonably hire them to this position.
- Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station.
- Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply.
- Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.
- Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station OR if the deal involves items of a primarily sentimental value (e.g. HoP's Ian scrapbook, LO's lucky dollar).
- Leeway can be given in [color=#ff0000]extreme circumstances[/color] of emergency/crisis.
- The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- [color=#ff0000]Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.[/color]
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<Document>
# Rule C3: Antagonist Guidelines
[color=#ffff00]Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.[/color]

Through engaging in antagonistic activity, you should seek to make the round more engaging and fun as the primary driver of the narrative of a round. Succeeding as an antagonist should not be your goal, but rather telling the most interesting story for everyone involved.
- [color=#ff0000]Antagonists are free to complete their objectives through committing proportional damage. Through roleplay, damage becomes more proportional.[/color] Example: Holding the singulo hostage for a theft objective is acceptable, while simply singuloosing and using that chaos is unacceptable.
- Killing players unrelated to your immediate objective in a manner that results in their round removal should be avoided. Crew that do not make an attempt at self preservation, or engage in valid-hunting, are exempt from this.
- If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
- While antagonists are [color=#ffff00]not required[/color] to complete their objectives, they are still encouraged to act as an antagonist in the round while roleplaying.
- Other antagonists are not necessarily your friends. Other antagonists are often free agents that you may negotiate with at your own risk.
- If you are a team antagonist, you must work with your partners to complete any shared objectives.
- Excessively lame tactics are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. Examples include:
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