Skip to content

Pipeline manager made for Autodesk maya using Textual for graphical user interface

Notifications You must be signed in to change notification settings

DelaporteRobin/PIPO

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

51 Commits
 
 
 
 
 
 
 
 

Repository files navigation

PIPO STANDALONE - By Quazar

A Standalone pipeline manager for Autodesk Maya that include features of project customization:

(Features to come)

  • 3D Scenes filenames
  • Folder structures
  • Exporting process
  • Shading networking

and also others features as:

  • Detect performances knobs in Pipeline and give solutions scripts to fix them
  • Creation of asset library on the computer through projects (even old projects)
  • Real time monitoring of the project you are working on
  • Share assets between projects you worked on before

Important

To create the visual side of that application I am using a library called Textual, which will allow you to merge the flexibility that a Console can give you, while using the same widgets you are used to.

> Dev tasklist :

  • Create the searching system structure
  • Make the searching system work
  • Create bridge setup with autodesk maya (automatic)
  • Create the bridge and launch command (still in progress)
  • Get commands output back in the PIPO Main Program
  • Create bridge between users in project
  • Create the first Pipeline Tools
  • Think about global pipeline monitoring
  • Create the whole file export system
  • Create maya headless setup
  • Create scene following features (ping when export / notes / status...)
  • Create several color theme for the application
  • Improve log system (split logs in different panels --> create a log for maya commands)

About

Pipeline manager made for Autodesk maya using Textual for graphical user interface

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages