A Standalone pipeline manager for Autodesk Maya that include features of project customization:
(Features to come)
- 3D Scenes filenames
- Folder structures
- Exporting process
- Shading networking
and also others features as:
- Detect performances knobs in Pipeline and give solutions scripts to fix them
- Creation of asset library on the computer through projects (even old projects)
- Real time monitoring of the project you are working on
- Share assets between projects you worked on before
Important
To create the visual side of that application I am using a library called Textual, which will allow you to merge the flexibility that a Console can give you, while using the same widgets you are used to.
- Create the searching system structure
- Make the searching system work
- Create bridge setup with autodesk maya (automatic)
- Create the bridge and launch command (still in progress)
- Get commands output back in the PIPO Main Program
- Create bridge between users in project
- Create the first Pipeline Tools
- Think about global pipeline monitoring
- Create the whole file export system
- Create maya headless setup
- Create scene following features (ping when export / notes / status...)
- Create several color theme for the application
- Improve log system (split logs in different panels --> create a log for maya commands)