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Merge branch 'master' of https://github.com/Defent/DMS_Exile
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eraser1 committed Feb 13, 2018
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![ArmA 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2017--09--07-blue.svg)
![ArmA 1.80](https://img.shields.io/badge/Arma-1.80-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2018--02--12-blue.svg)


# To the User:
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<br><br><br>

# Roadmap:
# Ideas:
### Zombies are NOT SUPPORTED by DMS, nor do we ever plan to support zombies within DMS.

#### Convoy Mission:
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* Air/Land AI Vehicle Patrols

#### Random community ideas:
* Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)). This might be done after the next Exile update due to the trader system overhaul :)
* Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)).

#### Full Headless Client Support.
* AI will still be offloaded to clients (ideally); strictly DMS functions will be handled by the HC.
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