Skip to content

Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.

Notifications You must be signed in to change notification settings

DeepRogger/Star-Wars---Factions

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Star Wars - Factions

Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.

Xen's Public notes:

  1. Requirements: This mod requires JecsTools to run properly. https://github.com/jecrell/JecsTools

  2. Powers Notes: Powers should all be functioning properly. Lvl 1 powers are not "Alignment locked" -so a gray jedi can use most force powers

  3. Saber notes: There should be minimal issues with the Sabers.

Currently crafted at Component Assembly Bench Sabers need a crystal to function Crystals affect saber color and attack speed/damage - also other potential benefits (deflection etc) Basic crystals can be refined from stony at electric smelter, rarer crystals come from traders (currently) pawns wielding a saber must be drafted to activate saber (so be careful not to let them get jumped unawares) pawns will auto-deactivate sabers upon cancelling draft

  1. Factions notes The "factions" mod is basically a dump for my overproductivity in generating weapons and armor and other content.

Imperial and Rebel factions - Imperial taxes now implemented more guns and armor added

Most weapons and armor from this are craftable with basic "Complex clothing", "Powered armor", and "Charged Shot" researches.

About

Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 100.0%