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Upload binaries to existing release if they were not uploaded jl777#589…
… (jl777#594) * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Call Github release API via curl to check that assets are uploaded. * Log DEBUG_UPLOADED and RELEASE_UPLOADED. * Use COMMIT_TAG from env to determine DEBUG_UPLOADED and RELEASE_UPLOADED. * Use TAG from env to determine DEBUG_UPLOADED and RELEASE_UPLOADED. * Build and publish to Github only when corresponding binaries are not uploaded. * Fix bash if on Setup ENV. * Check the git tag instead of hard code. * Clean upload dir -> Recreate upload dir. * If commit is tagged edit existing release, create new release if there's no tag. * Always echo DEBUG_UPLOADED, RELEASE_UPLOADED and RELEASE_TAG. * Try to fix RELEASE_TAG when commit is not tagged. * echo $(Build.BuildId) * Echo if commit tag is empty. * Use [ -z $TAG ] to determine if $TAG is empty. * Enable the Build and test Debug stage back. * Release only on mm2 branch again.
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