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@dol-leodagan dol-leodagan released this 07 Sep 10:13
a00ef34
Fix most aspects of focus damage spells (#245)

* Make GameServer usable in tests

* Add RampingDamageFocus for Heretics

This replaces HereticDamageLostOnPulse and HereticDamageSpeedDecreaseLOP
Changes:
- no double ticks
- snare doesn't give immunity
- damage increase is now linear
- damage calculation now taken from DD
- damage caps at given damage increase percentage
- uninterruptible flag makes focus ruptible only within 200 range (spell
cast completely uninterruptible for now)
- caster is able to switch target without breaking focus (focus not
following)

* Fix DelveInfo for RampingDamageFocus